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authornsensfel <SpamShield0@noot-noot.org>2019-09-12 17:43:48 +0200
committernsensfel <SpamShield0@noot-noot.org>2019-09-12 17:43:48 +0200
commit5267b264049c890fdbf689fe4bd247b7fb0a4198 (patch)
treec3f490e2813e28a8264a059ff93603e2a6a636a7 /armor/basic.m4d
parentf57632243fc634b8564a413c964f720f518621ef (diff)
parent69462b1eb363d386acb94f670067572f00e818d0 (diff)
Merge branch 'attributes_removal'
Still missing: - Secondary weapons are not balanced.
Diffstat (limited to 'armor/basic.m4d')
-rw-r--r--armor/basic.m4d91
1 files changed, 73 insertions, 18 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d
index 57f918b..7e74c6a 100644
--- a/armor/basic.m4d
+++ b/armor/basic.m4d
@@ -1,30 +1,85 @@
__ARMOR(0,
- None,
+ Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
+__ARMOR(1,
+ Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl
+__ARMOR(2,
+ Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
- __MOD_LIST())m4_dnl
-__ARMOR(1,
- Meal Pelts,
- __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)),
+ __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl
+__ARMOR(3,
+ Faction0 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
+__ARMOR(4,
+ Faction1 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl
-__ARMOR(2,
- Wall Bits,
- __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)__MOD_STRENGTH(-10)),
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
+__ARMOR(5,
+ Faction2 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
+__ARMOR(6,
+ Faction0 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl
-__ARMOR(3,
- Garden Fence,
- __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)),
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl
+__ARMOR(7,
+ Faction1 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl
+__ARMOR(8,
+ Faction2 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl
-__ARMOR(4,
- Morrigan's Pity,
- __MOD_LIST(__FIRST_MOD_MIND(-10)),
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl
+__ARMOR(9,
+ Faction0 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl
+__ARMOR(10,
+ Faction1 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl
+__ARMOR(11,
+ Faction2 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl
+__ARMOR(12,
+ Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
+__ARMOR(13,
+ Faction0 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
+__ARMOR(14,
+ Faction1 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
+__ARMOR(15,
+ Faction2 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
+__ARMOR(16,
+ Inconspicuous Clothing,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(50)),
+ __MOD_LIST(),
+ __MOD_LIST())m4_dnl