From 0639949b90f1927193c7593862905437a1a997cb Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Fri, 14 Jun 2019 11:12:15 +0200 Subject: Removes all occurrences of attributes. --- armor/basic.m4d | 5 ----- 1 file changed, 5 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 57f918b..8850f6a 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -2,29 +2,24 @@ __ARMOR(0, None, __MOD_LIST(), __MOD_LIST(), - __MOD_LIST(), __MOD_LIST())m4_dnl __ARMOR(1, Meal Pelts, - __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)), __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl __ARMOR(2, Wall Bits, - __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)__MOD_STRENGTH(-10)), __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl __ARMOR(3, Garden Fence, - __MOD_LIST(__FIRST_MOD_CONSTITUTION(-5)__MOD_DEXTERITY(-5)__MOD_SPEED(-10)), __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl __ARMOR(4, Morrigan's Pity, - __MOD_LIST(__FIRST_MOD_MIND(-10)), __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl -- cgit v1.2.3-70-g09d2 From d408e3cbe9718da1239651814950253936dae0a7 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Fri, 14 Jun 2019 12:36:40 +0200 Subject: Adds more/modifies existing items for the changes. --- armor/basic.m4d | 77 +++++++++++++++++++++++++++++++++++++++++++-------- glyph/basic.m4d | 50 +++++++++++++++++++++++++++++---- glyph_board/basic.m4d | 4 +-- names.m4.conf | 2 +- 4 files changed, 114 insertions(+), 19 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 8850f6a..24a529b 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -4,22 +4,77 @@ __ARMOR(0, __MOD_LIST(), __MOD_LIST())m4_dnl __ARMOR(1, - Meal Pelts, + [PH] Light Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(2, - Wall Bits, - __MOD_LIST(), + [PH] Plate Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl __ARMOR(3, - Garden Fence, + [PH] Heavy Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl __ARMOR(4, - Morrigan's Pity, + Assassin Cloak, + __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(5, + Traveler Clothes, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(6, + Jester Costume, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(7, + [PH] Tailored Light Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl +__ARMOR(8, + [PH] Tailored Light Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl +__ARMOR(9, + [PH] Tailored Light Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl +__ARMOR(10, + [PH] Heavy Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl +__ARMOR(11, + [PH] Heavy Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl +__ARMOR(12, + [PH] Heavy Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl +__ARMOR(13, + [PH] Plate Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl +__ARMOR(14, + [PH] Plate Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl +__ARMOR(15, + [PH] Plate Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl diff --git a/glyph/basic.m4d b/glyph/basic.m4d index 3b3b753..84690d9 100644 --- a/glyph/basic.m4d +++ b/glyph/basic.m4d @@ -4,12 +4,52 @@ __GLYPH(0, __MOD_LIST(), __MOD_LIST())m4_dnl __GLYPH(1, - The Old Sign, - __MOD_LIST(__FIRST_MOD_MAX_HEALTH(75)), + Heart of Gold, + __MOD_LIST(__FIRST_MOD_MAX_HEALTH(35)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(2)))m4_dnl __GLYPH(2, - The Courier's Prayer, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(40)), + Courier Prayer, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(125)__MOD_DAMAGE(-20)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(3, + Bleeding Heart, + __MOD_LIST(__FIRST_MOD_DAMAGE(25)__MOD_MAX_HEALTH(-10)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(4, + Glasses, + __MOD_LIST(__FIRST_MOD_ACCURACY(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(5, + Comfy Boots, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(6, + Blinding Mirror, + __MOD_LIST(__FIRST_MOD_DODGE(25)__MOD_PARRY(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(7, + Illusionist Toolbox, + __MOD_LIST(__FIRST_MOD_DODGE(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(8, + Armor Camouflage, + __MOD_LIST(__FIRST_MOD_PARRY(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(9, + Weapon Extension, + __MOD_LIST(__FIRST_MOD_DOUBLE_HITS(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(10, + [PH] Critical, + __MOD_LIST(__FIRST_MOD_CRITICAL(40)), __MOD_LIST(), __MOD_LIST())m4_dnl diff --git a/glyph_board/basic.m4d b/glyph_board/basic.m4d index 4f7cb19..cb03d88 100644 --- a/glyph_board/basic.m4d +++ b/glyph_board/basic.m4d @@ -1,9 +1,9 @@ __GLYPH_BOARD(0, Sealed Spirit Board, __GLYPH_SLOT_LIST(), + __MOD_LIST(__FIRST_MOD_MAX_HEALTH(50)__MOD_MOVEMENT_POINTS(50)__MOD_DODGE(15)__MOD_PARRY(15)__MOD_ACCURACY(15)__MOD_DOUBLE_HITS(15)__MOD_CRITICAL(15)__MOD_DAMAGE(15)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(2)))m4_dnl __GLYPH_BOARD(1, Spirit Board, __GLYPH_SLOT_LIST(__FIRST_GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)), diff --git a/names.m4.conf b/names.m4.conf index 3a6c515..69504e3 100644 --- a/names.m4.conf +++ b/names.m4.conf @@ -9,5 +9,5 @@ m4_define(`__SN_DODGE', dodg)m4_dnl m4_define(`__SN_PARRY', pary)m4_dnl m4_define(`__SN_ACCURACY', accu)m4_dnl m4_define(`__SN_DOUBLE_HITS', dhit)m4_dnl -m4_define(`__SN_CRICITAL_HIT', crit)m4_dnl +m4_define(`__SN_CRITICAL_HIT', crit)m4_dnl m4_define(`__SN_DAMAGE_MODIFIER', dmgm)m4_dnl -- cgit v1.2.3-70-g09d2 From 60877484e7757ab7943bea9149294ee334ae778c Mon Sep 17 00:00:00 2001 From: nsensfel Date: Fri, 21 Jun 2019 18:07:56 +0200 Subject: Working on balance... --- armor/basic.m4d | 101 +++++++++++++++++++++++++++++-------------------------- weapon/basic.m4d | 16 ++++----- 2 files changed, 61 insertions(+), 56 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 24a529b..2b829ae 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,80 +1,85 @@ __ARMOR(0, - None, + Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(1, - [PH] Light Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl __ARMOR(2, - [PH] Plate Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl __ARMOR(3, - [PH] Heavy Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction0 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(4, - Assassin Cloak, - __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), + Faction1 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(5, - Traveler Clothes, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), + Faction2 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(6, - Jester Costume, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), + Faction0 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl __ARMOR(7, - [PH] Tailored Light Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction1 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl __ARMOR(8, - [PH] Tailored Light Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction2 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl __ARMOR(9, - [PH] Tailored Light Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction0 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl __ARMOR(10, - [PH] Heavy Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction1 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl __ARMOR(11, - [PH] Heavy Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction2 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl __ARMOR(12, - [PH] Heavy Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(13, - [PH] Plate Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction0 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(14, - [PH] Plate Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction1 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(15, - [PH] Plate Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction2 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl +__ARMOR(16, + Inconspicuous Clothing, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), + __MOD_LIST(), + __MOD_LIST())m4_dnl diff --git a/weapon/basic.m4d b/weapon/basic.m4d index f0d95c5..e6c9f34 100644 --- a/weapon/basic.m4d +++ b/weapon/basic.m4d @@ -3,24 +3,24 @@ __WEAPON(0, true, 0, 1, - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(5)), + __MOD_LIST(__FIRST_MOD_ACCURACY(80)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(40)__MOD_DOUBLE_HITS(80)) + __MOD_LIST(__FIRST_MOD_BLUNT(3)__MOD_SLASH(3)__MOD_PIERCE(3)), __MOD_LIST())m4_dnl __WEAPON(1, - Old Dagger, + Hunting Dagger, true, 0, 1, - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_PIERCE(10)), + __MOD_LIST(__FIRST_MOD_ACCURACY(40)__MOD_PARRIES(20)__MOD_CRITICAL_HITS(60)__MOD_DOUBLE_HITS(80)) + __MOD_LIST(__FIRST_MOD_SLASH(7)__MOD_PIERCE(7)), __MOD_LIST())m4_dnl __WEAPON(2, - Old Sword, + Bastard Sword, true, 0, 1, - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(20)__MOD_PIERCE(10)), + __MOD_LIST(__FIRST_MOD_ACCURACY(20)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(20)__MOD_DOUBLE_HITS(40)) + __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_PIERCE(10)__MOD_BLUNT(5)), __MOD_LIST())m4_dnl __WEAPON(3, Old Claymore, -- cgit v1.2.3-70-g09d2 From 672d695c02ab05e3c7c295911e9e9720d4f07d23 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Mon, 15 Jul 2019 23:00:26 +0200 Subject: Get it to compile again, to work on the balancer... --- armor/basic.m4d | 34 +++++++++++++++++----------------- weapon/basic.m4d | 6 +++--- weapon/global.m4.conf | 4 ++-- 3 files changed, 22 insertions(+), 22 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 2b829ae..7e74c6a 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,85 +1,85 @@ __ARMOR(0, Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(1, Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl __ARMOR(2, Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl __ARMOR(3, Faction0 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(4, Faction1 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(5, Faction2 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(6, Faction0 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl __ARMOR(7, Faction1 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl __ARMOR(8, Faction2 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl __ARMOR(9, Faction0 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl __ARMOR(10, Faction1 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl __ARMOR(11, Faction2 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl __ARMOR(12, Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(13, Faction0 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(14, Faction1 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(15, Faction2 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(16, Inconspicuous Clothing, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST())m4_dnl diff --git a/weapon/basic.m4d b/weapon/basic.m4d index e6c9f34..4c3f2d4 100644 --- a/weapon/basic.m4d +++ b/weapon/basic.m4d @@ -3,7 +3,7 @@ __WEAPON(0, true, 0, 1, - __MOD_LIST(__FIRST_MOD_ACCURACY(80)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(40)__MOD_DOUBLE_HITS(80)) + __MOD_LIST(__FIRST_MOD_ACCURACY(80)__MOD_PARRY(40)__MOD_CRITICAL(40)__MOD_DOUBLE_HITS(80)), __MOD_LIST(__FIRST_MOD_BLUNT(3)__MOD_SLASH(3)__MOD_PIERCE(3)), __MOD_LIST())m4_dnl __WEAPON(1, @@ -11,7 +11,7 @@ __WEAPON(1, true, 0, 1, - __MOD_LIST(__FIRST_MOD_ACCURACY(40)__MOD_PARRIES(20)__MOD_CRITICAL_HITS(60)__MOD_DOUBLE_HITS(80)) + __MOD_LIST(__FIRST_MOD_ACCURACY(40)__MOD_PARRY(20)__MOD_CRITICAL(60)__MOD_DOUBLE_HITS(80)), __MOD_LIST(__FIRST_MOD_SLASH(7)__MOD_PIERCE(7)), __MOD_LIST())m4_dnl __WEAPON(2, @@ -19,7 +19,7 @@ __WEAPON(2, true, 0, 1, - __MOD_LIST(__FIRST_MOD_ACCURACY(20)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(20)__MOD_DOUBLE_HITS(40)) + __MOD_LIST(__FIRST_MOD_ACCURACY(20)__MOD_PARRY(40)__MOD_CRITICAL(20)__MOD_DOUBLE_HITS(40)), __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_PIERCE(10)__MOD_BLUNT(5)), __MOD_LIST())m4_dnl __WEAPON(3, diff --git a/weapon/global.m4.conf b/weapon/global.m4.conf index 867f313..5f01d79 100644 --- a/weapon/global.m4.conf +++ b/weapon/global.m4.conf @@ -15,7 +15,7 @@ m4_define(`__WEAPON_ERLANG_STYLE',`from_id (<<"`$1'">>) -> is_primary = $3, range_min = $4, range_max = $5, - omnimods = __OMNIMODS($6, $7, $8, $9) + omnimods = __OMNIMODS($6, $7, $8) }; ')m4_dnl m4_define(`__WEAPON_USE_ERLANG_STYLE', @@ -30,7 +30,7 @@ m4_define(`__WEAPON_JSON_STYLE',` { "pri": $3, "rmi": $4, "rma": $5, - "omni": __OMNIMODS($6, $7, $8, $9) + "omni": __OMNIMODS($6, $7, $8) }, ')m4_dnl m4_define(`__WEAPON_USE_JSON_STYLE', -- cgit v1.2.3-70-g09d2