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Diffstat (limited to 'armor')
| -rw-r--r-- | armor/basic.m4d | 101 |
1 files changed, 53 insertions, 48 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d index 24a529b..2b829ae 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,80 +1,85 @@ __ARMOR(0, - None, + Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(1, - [PH] Light Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl __ARMOR(2, - [PH] Plate Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl __ARMOR(3, - [PH] Heavy Armor (Balanced), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction0 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(4, - Assassin Cloak, - __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), + Faction1 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(5, - Traveler Clothes, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), + Faction2 Martial Training Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(6, - Jester Costume, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), + Faction0 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl __ARMOR(7, - [PH] Tailored Light Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction1 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl __ARMOR(8, - [PH] Tailored Light Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction2 Guardsman Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl __ARMOR(9, - [PH] Tailored Light Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + Faction0 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl __ARMOR(10, - [PH] Heavy Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction1 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl __ARMOR(11, - [PH] Heavy Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Faction2 Front Soldier Armor, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl __ARMOR(12, - [PH] Heavy Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(13, - [PH] Plate Armor (Slashing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction0 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(14, - [PH] Plate Armor (Piercing), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction1 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(15, - [PH] Plate Armor (Bludgeoning), - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + Faction2 Ranger Gear, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl +__ARMOR(16, + Inconspicuous Clothing, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), + __MOD_LIST(), + __MOD_LIST())m4_dnl |


