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Diffstat (limited to 'armor/basic.m4d')
-rw-r--r--armor/basic.m4d101
1 files changed, 53 insertions, 48 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d
index 24a529b..2b829ae 100644
--- a/armor/basic.m4d
+++ b/armor/basic.m4d
@@ -1,80 +1,85 @@
__ARMOR(0,
- None,
+ Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
- __MOD_LIST(),
- __MOD_LIST())m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
__ARMOR(1,
- [PH] Light Armor (Balanced),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl
__ARMOR(2,
- [PH] Plate Armor (Balanced),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
+ Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl
__ARMOR(3,
- [PH] Heavy Armor (Balanced),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ Faction0 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
__ARMOR(4,
- Assassin Cloak,
- __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)),
+ Faction1 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
- __MOD_LIST())m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
__ARMOR(5,
- Traveler Clothes,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)),
+ Faction2 Martial Training Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
- __MOD_LIST())m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
__ARMOR(6,
- Jester Costume,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)),
+ Faction0 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST())m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl
__ARMOR(7,
- [PH] Tailored Light Armor (Slashing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ Faction1 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl
__ARMOR(8,
- [PH] Tailored Light Armor (Piercing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ Faction2 Guardsman Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl
__ARMOR(9,
- [PH] Tailored Light Armor (Bludgeoning),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ Faction0 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl
__ARMOR(10,
- [PH] Heavy Armor (Slashing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ Faction1 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl
__ARMOR(11,
- [PH] Heavy Armor (Piercing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ Faction2 Front Soldier Armor,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl
__ARMOR(12,
- [PH] Heavy Armor (Bludgeoning),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
__ARMOR(13,
- [PH] Plate Armor (Slashing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
+ Faction0 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
__ARMOR(14,
- [PH] Plate Armor (Piercing),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
+ Faction1 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
__ARMOR(15,
- [PH] Plate Armor (Bludgeoning),
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
+ Faction2 Ranger Gear,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
+__ARMOR(16,
+ Inconspicuous Clothing,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)),
+ __MOD_LIST(),
+ __MOD_LIST())m4_dnl