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| author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-06-14 12:36:40 +0200 |
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| committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-06-14 12:36:40 +0200 |
| commit | d408e3cbe9718da1239651814950253936dae0a7 (patch) | |
| tree | 62c9f1b0ccf579e9cf2a98f223d784f44a4b3bc9 /armor | |
| parent | 1d862a29b353a5d99fc369b27da6d2497e94869a (diff) | |
Adds more/modifies existing items for the changes.
Diffstat (limited to 'armor')
| -rw-r--r-- | armor/basic.m4d | 77 |
1 files changed, 66 insertions, 11 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d index 8850f6a..24a529b 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -4,22 +4,77 @@ __ARMOR(0, __MOD_LIST(), __MOD_LIST())m4_dnl __ARMOR(1, - Meal Pelts, + [PH] Light Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(2, - Wall Bits, - __MOD_LIST(), + [PH] Plate Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl __ARMOR(3, - Garden Fence, + [PH] Heavy Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl __ARMOR(4, - Morrigan's Pity, + Assassin Cloak, + __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(5, + Traveler Clothes, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(6, + Jester Costume, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(7, + [PH] Tailored Light Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl +__ARMOR(8, + [PH] Tailored Light Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl +__ARMOR(9, + [PH] Tailored Light Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl +__ARMOR(10, + [PH] Heavy Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl +__ARMOR(11, + [PH] Heavy Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl +__ARMOR(12, + [PH] Heavy Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl +__ARMOR(13, + [PH] Plate Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl +__ARMOR(14, + [PH] Plate Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl +__ARMOR(15, + [PH] Plate Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl |


