summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/game_design/attributes.tex')
-rw-r--r--src/game_design/attributes.tex18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game_design/attributes.tex b/src/game_design/attributes.tex
index ad193de..fd81b65 100644
--- a/src/game_design/attributes.tex
+++ b/src/game_design/attributes.tex
@@ -1,14 +1,16 @@
\subsection{Attributes}
\label{character-attributes}
\begin{description}
-\item[Accuracy] \ldots
-\item[Critical Hit Chance]
+\item[Accuracy (0--100\%)] Likeliness to hit a still target.
+\item[Critical Hit Chance (0--100\%)]
Likeliness for each attack to be a critical hit (see~\ref{critical-hit}).
From 0 to 100\%.
-\item[Damage Modifier] \ldots
-\item[Dodge Chance] \ldots
-\item[Double Hit Chance] \ldots
-\item[Health Points] \ldots
-\item[Movement Points] \ldots
-\item[Parry Chance] \ldots
+\item[Damage Modifier (0--300\%)] Multiplier for the damage.
+\item[Dodge Chance (0--175\%)] Likeliness to dodge someone targetting you as if
+you were standin still.
+\item[Double Hit Chance (0--100\%)] Likeliness to perform a follow-up attack.
+\item[Health Points (1--500)] Maximum health points.
+\item[Movement Points (8--200)] Amount of movement points available every turn.
+\item[Parry Chance (0--100\%)]
+ Likeliness to perform a parry, should the circumstances allow it.
\end{description}