| summaryrefslogtreecommitdiff |
diff options
Diffstat (limited to 'src/game_design/attributes.tex')
| -rw-r--r-- | src/game_design/attributes.tex | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game_design/attributes.tex b/src/game_design/attributes.tex index ad193de..fd81b65 100644 --- a/src/game_design/attributes.tex +++ b/src/game_design/attributes.tex @@ -1,14 +1,16 @@ \subsection{Attributes} \label{character-attributes} \begin{description} -\item[Accuracy] \ldots -\item[Critical Hit Chance] +\item[Accuracy (0--100\%)] Likeliness to hit a still target. +\item[Critical Hit Chance (0--100\%)] Likeliness for each attack to be a critical hit (see~\ref{critical-hit}). From 0 to 100\%. -\item[Damage Modifier] \ldots -\item[Dodge Chance] \ldots -\item[Double Hit Chance] \ldots -\item[Health Points] \ldots -\item[Movement Points] \ldots -\item[Parry Chance] \ldots +\item[Damage Modifier (0--300\%)] Multiplier for the damage. +\item[Dodge Chance (0--175\%)] Likeliness to dodge someone targetting you as if +you were standin still. +\item[Double Hit Chance (0--100\%)] Likeliness to perform a follow-up attack. +\item[Health Points (1--500)] Maximum health points. +\item[Movement Points (8--200)] Amount of movement points available every turn. +\item[Parry Chance (0--100\%)] + Likeliness to perform a parry, should the circumstances allow it. \end{description} |


