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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-08-13 23:25:05 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-08-13 23:25:05 +0200
commit992f5e21d62c14e192b845c589bb498aa6584518 (patch)
tree629bf27b68310bd30d7a4ae9f847584a5c43800a /src/game_design/attributes.tex
parent5fc352517d82a11fa619a349af9985ae5dffbacf (diff)
...
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-rw-r--r--src/game_design/attributes.tex18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/game_design/attributes.tex b/src/game_design/attributes.tex
index ad193de..fd81b65 100644
--- a/src/game_design/attributes.tex
+++ b/src/game_design/attributes.tex
@@ -1,14 +1,16 @@
\subsection{Attributes}
\label{character-attributes}
\begin{description}
-\item[Accuracy] \ldots
-\item[Critical Hit Chance]
+\item[Accuracy (0--100\%)] Likeliness to hit a still target.
+\item[Critical Hit Chance (0--100\%)]
Likeliness for each attack to be a critical hit (see~\ref{critical-hit}).
From 0 to 100\%.
-\item[Damage Modifier] \ldots
-\item[Dodge Chance] \ldots
-\item[Double Hit Chance] \ldots
-\item[Health Points] \ldots
-\item[Movement Points] \ldots
-\item[Parry Chance] \ldots
+\item[Damage Modifier (0--300\%)] Multiplier for the damage.
+\item[Dodge Chance (0--175\%)] Likeliness to dodge someone targetting you as if
+you were standin still.
+\item[Double Hit Chance (0--100\%)] Likeliness to perform a follow-up attack.
+\item[Health Points (1--500)] Maximum health points.
+\item[Movement Points (8--200)] Amount of movement points available every turn.
+\item[Parry Chance (0--100\%)]
+ Likeliness to perform a parry, should the circumstances allow it.
\end{description}