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(fate_version 1)

(require player.fate)
(require global.fate)
(require cards.fate)

(global bool has_played (false))
(global (list card) current_deck)
(global (list card) dealer_hand)
(global int bet)
(global bool has_doubled)

(define_sequence play_a_game ()
   (local card new_card)

   (if (not has_played)
      (text_effect action_description
         Sitting yourself at a table, you see someone rushing to set up the
         cards and manage the game.
      )
      (set! has_played (true))
   )
   (if (= (var player.money) 0)
      I am sorry, (var player.name), but you appear to have ran out of coins.
      (done!)
   )
   (prompt_integer!
      (ptr bet)
      1
      player.money
      How much would you like to bet?
   )
   (text_effect action_description
      The dealer shuffles the cards and starts dealing.
   )

   (newline)

   (set! current_deck (list:shuffle deck_template))

   (list:pop_left! current_deck new_card)
   (list:add! new_card player.hand)

   (text_effect action_description
      You have been dealt the (var new_card.name).
      (newline)
   )

   (list:pop_left! current_deck new_card)
   (list:add! new_card dealer_hand)

   (text_effect action_description
      The dealer has drawn the (var new_card.name).
      (newline)
   )

   (list:pop_left! current_deck new_card)
   (list:add! new_card player.hand)

   (text_effect action_description
      You have been dealt the (var new_card.name).
      (newline)
   )

   (newline)

   (list:pop_left! current_deck new_card)
   (list:add! new_card dealer_hand)

   (text_effect action_description
      The dealer has drawn a card, face down.
      (newline)
   )

   (visit! initial_draw)

   (list:clear! dealer_hand player.hand)

   (newline)
   Interesting. Would you like to go again?

   (player_choice!
      (option
         ( Yes, please. )
         Very well.
         (newline)
         (jump_to! play_a_game)
      )
      (option
         ( No, thank you. )
         It was a pleasure to play with you. Farewell.
         (newline)
         (done!)
      )
   )
)

(define_sequence initial_draw ()
   (local int dealer_score)
   (local int player_score)

   (visit! compute_score (ptr dealer_hand) (ptr dealer_score))
   (visit! compute_score (ptr player.hand) (ptr player_score))

   (if (= (var dealer_score) 21)
      (text_effect action_description
         The dealer reveals their full hand:
      )
      (foreach dealer_hand card
         (text_effect action_description
            (newline)
            * The (var card.name), worth
            (if_else (= (var card.number) 1)
               (text 1 or 11 points.)
               (text (var card.score) points.)
            )
         )
      )
      (newline)
      (ifelse (= (var player_score) 21)
         (
            (text_effect action_description
               The dealer looks very surprised.
            )
            (newline)
            Double Blackjack! A tie, then.
            (done!)
         )
         (
            (text_effect action_description
               The dealer looks surprised, but happy.
            )
            (newline)
            Blackjack! Looks like I win, this time.
            (visit! money_loss (var bet))
            (done!)
         )
      )
   )

   (if (= (var player_score) 21)
      (text_effect action_description
         The dealer looks surprised.
      )
      (newline)
      Blackjack! Looks like you win, this time.
      (newline)
      (visit! money_acquisition (cast int (* (cast float (var bet)) 1.5)))
      (done!)
   )

   (player_choice!
      (option
         ( Another card, please. )
         (set! has_doubled (false))
         (jump_to! acquire_card)
      )
      (option
         ( I will stand. )
         (jump_to! resolve_dealer)
      )
      (if (and (>= player_score 9) (<= player_score 11))
         (option
            ( Double my bet, I'll only take one card. )
            (set! bet (* bet 2))
            (set! has_doubled (true))
            (jump_to! acquire_card)
         )
      )
   )
)

(define_sequence acquire_card ()
   (local card new_card)
   (local int player_score)

   (list:pop_left! current_deck new_card)
   (list:add! (var new_card) player.hand)

   (visit! compute_score (ptr player.hand) (ptr player_score))

   (text_effect action_description
      You have been dealt the (var new_card.name).
      (newline)
      Your hand is currently:
   )
   (foreach player.hand card
      (text_effect action_description
         (newline)
         * The (var card.name), worth
         (if_else (= (var card.number) 1)
            (text 1 or 11 points.)
            (text (var card.score) points.)
         )
      )
   )
   (newline)

   (if (> player_score 21)
      (text_effect action_description
         The dealer looks disappointed.
      )
      (newline)
      A bust! What a shame...
      (newline)
      (visit! money_loss (var bet))
      (done!)
   )

   (if (var has_doubled)
      (jump_to! resolve_dealer)
   )

   (player_choice!
      (option
         ( Another card, please. )
         (jump_to! acquire_card)
      )
      (option
         ( This will do. I stand. )
         (jump_to! resolve_dealer)
      )
   )
)

(define_sequence resolve_dealer ()
   (local int dealer_score)
   (local int player_score)
   (visit! compute_score (ptr dealer_hand) (ptr dealer_score))

   Very well. I shall now play my turn.
   (newline)

   (text_effect action_description
      My current hand is:
      (newline)
   )
   (foreach dealer_hand card
      (text_effect action_description
         (newline)
         * The (var card.name), worth
         (if_else (= (var card.number) 1)
            (text 1 or 11 points. )
            (text (var card.score) points. )
         )
      )
   )
   (newline)

   (while (< dealer_score 17)
      (local card new_card)

      (list:pop_left! current_deck new_card)
      (list:add! (var new_card) dealer_hand)

      (text_effect action_description
         The dealer has drawn the (var new_card.name).
         (newline)
      )

      (visit! compute_score (ptr dealer_hand) (ptr dealer_score))
   )

   (if (> dealer_score 21)
      (text_effect action_description
         The dealer looks disappointed.
      )
      (newline)
      Ah. It would appear I have gone above the limit.
      (newline)
      (visit! money_acquisition (var bet))
      (done!)
   )

   (visit! compute_score (ptr player.hand) (ptr player_score))

   (var player_score) for you, against (var dealer_score) for me.

   (newline)

   (if (= (var player_score) (var dealer_score))
      A tie, then.
      (done!)
   )

   (if_else (> player_score dealer_score)
      (
         Congratulation, you won.
         (newline)
         (visit! money_acquisition (var bet))
         (done!)
      )
      (
         It would appear I have won this game.
         (newline)
         (visit! money_loss (var bet))
         (done!)
      )
   )
)