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(fate_version 1)
(require player.fate)
(global player player)
(global (lambda text (int)) coins_word)
(set! coins_word
(lambda ((int i))
(if_else (= (var i) 1)
(text a single coin)
(text (var i) coins)
)
)
)
(declare_text_effect action_description)
(define_sequence money_acquisition ((int amount))
(set! player.money (+ player.money amount))
(if (> amount 0)
(text_effect action_description
You acquired (eval coins_word (var amount))!
)
)
)
(define_sequence money_loss ((int amount))
(set! player.money (- player.money amount))
(if (> amount 0)
(text_effect action_description
You lost (eval coins_word (var amount)).
)
)
)
(declare_input_event escape)
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