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 | (fate_version 1)
(require player.fate)
(global #player player)
(global (lambda text (int)) coins_word
   (lambda ((int i))
      (switch (var i)
         (0 (text no coins))
         (1 (text a single coin))
         (text (var i) coins)
      )
   )
)
(declare_text_effect action_description)
(define_sequence money_acquisition ((int amount))
   (set! player.money (+ player.money amount))
   (if (> amount 0)
      (text_effect action_description
         You acquired (eval coins_word (var amount))!
      )
   )
)
(define_sequence money_loss ((int amount))
   (set! player.money (- player.money amount))
   (if (> amount 0)
      (text_effect action_description
         You lost (eval coins_word (var amount)).
      )
   )
)
(declare_input_event escape)
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