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+(fate_version 1)
+
+(require include/text_effects.fate)
+(require include/characters.fate)
+(require include/chapters.fate)
+
+(text_effect narrator
+ As the last lights of the day vanish, you bid farewell to a sun you hope
+ will not recognize you next morning, for tonight is the time of your
+ transformation. Tonight, you put an end to the hunger. Tonight, you put an
+ end to the cold. Tonight, surely, you get to claim the luck you were denied
+ all this time.
+ (newline)
+ As you gaze upon the magnificent Tarmock manor, any trace of hesitation
+ disappears. The plan is simple: your forged letter of introduction will get
+ you through the door, and your lifelong skills through their purses.
+)
+
+(sequence standing_before_the_manor)
+
+(cond
+ ((= 3 (variable oscar.money)) ...don't...)
+ ((> 3 (variable carla.agility)) ...might...)
+ ((> 3 (variable carla.perception)) ...surely...)
+)
+
+(= lol
+ (cond
+ ((= 3 (variable oscar.money)) ...don't...)
+ ((> 3 (variable carla.agility)) ...might...)
+ ((> 3 (variable carla.perception)) ...surely...)
+ )
+)
+Tonight's the night... (newline)
+Tonight, we become rich... (newline)
+Tonight, we...
+
+(player_choice
+ (
+ ( ...get in through the window! )
+ (sequence through_the_window)
+ )
+ (
+ ( ...knock at the door! )
+ (sequence knocking_on_door)
+ )
+)