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Diffstat (limited to 'content/learn/06.pointers/default.md')
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1 files changed, 117 insertions, 121 deletions
diff --git a/content/learn/06.pointers/default.md b/content/learn/06.pointers/default.md index a4108bb..8432b3e 100644 --- a/content/learn/06.pointers/default.md +++ b/content/learn/06.pointers/default.md @@ -22,69 +22,68 @@ Given a pointer `p`, the variable being pointed to can be referred to using `(at p)`. **data.fate:** +{{< fatecode >}}(fate_version 1) - (fate_version 1) - - (global int hero_money) - (global string hero_name) - - (set hero_money 42) +(global int hero_money) +(global string hero_name) +(set hero_money 42) +{{< /fatecode >}} **get_a_refill.fate:** - - (fate_version 1) - - (require data.fate) - (require actions.fate) - - (define_sequence lower_price_of_booze - ( - ((ptr int) price_pointer) - (int decrease) - ) - Great! The price of booze just lowered from (at price_pointer) - (set (at price_pointer) - (- - (at price_pointer) - (var decrease) - ) - ) - to (at price_pointer)! - ) - - (define_sequence get_a_refill () - (local int price_of_booze) - - (set price_of_booze 12) - - Staring straight at the barman, you raise your glass and proclaim: - (newline) - "This soon-to-be world savior needs more booze!" - (newline) - The barman's lack of reaction is disappointing, but seeing the beer - being poured does help improve the mood. - (newline) - Satisfied, you hand the barman (var price_of_booze) copper coins. - (visit pay (var price_of_booze)) - (newline) - The barman sighs, then asks: - (prompt_string (ptr hero_name) 2 64 What is your name, then, hero?) - (var hero_name)? - (newline) - The barman looks surprised. - (newline) - (visit lower_price_of_booze (ptr price_of_booze) 4) - (newline) - "I have heard of you, (var hero_name)," the barman exclaims, "I have - a quest for you!" - (newline) - It's your turn to sigh. - (newline) - The barman hands you a bag, and says: - (newline) - "Take this pre-payment and head to the smithy." - (newline) - ) +{{< fatecode >}}(fate_version 1) + +(require data.fate) +(require actions.fate) + +(define_sequence lower_price_of_booze + ( + ((ptr int) price_pointer) + (int decrease) + ) + Great! The price of booze just lowered from (at price_pointer) + (set (at price_pointer) + (- + (at price_pointer) + (var decrease) + ) + ) + to (at price_pointer)! +) + +(define_sequence get_a_refill () + (local int price_of_booze) + + (set price_of_booze 12) + + Staring straight at the barman, you raise your glass and proclaim: + (newline) + "This soon-to-be world savior needs more booze!" + (newline) + The barman's lack of reaction is disappointing, but seeing the beer being + poured does help improve the mood. + (newline) + Satisfied, you hand the barman (var price_of_booze) copper coins. + (visit pay (var price_of_booze)) + (newline) + The barman sighs, then asks: + (prompt_string (ptr hero_name) 2 64 What is your name, then, hero?) + (var hero_name)? + (newline) + The barman looks surprised. + (newline) + (visit lower_price_of_booze (ptr price_of_booze) 4) + (newline) + "I have heard of you, (var hero_name)," the barman exclaims, "I have a quest + for you!" + (newline) + It's your turn to sigh. + (newline) + The barman hands you a bag, and says: + (newline) + "Take this pre-payment and head to the smithy." + (newline) +) +{{< /fatecode >}} * `(prompt_string (ptr hero_name) 2 64 What is your name, then, hero?)` prompts the player with `What is your name, then, hero?` and expects a string input @@ -102,70 +101,67 @@ sheet, so [let's create one](/learn/structures). ## Unchanged Files **actions.fate:** +{{< fatecode >}}(fate_version 1) - (fate_version 1) +(require data.fate) - (require data.fate) - - (define_sequence pay ( (int cost) ) - (set hero_money - (- (var hero_money) (var cost)) - ) - ) +(define_sequence pay ( (int cost) ) + (set hero_money + (- (var hero_money) (var cost)) + ) +) +{{< /fatecode >}} **falling_asleep.fate:** - - (fate_version 1) - - (require data.fate) - - (define_sequence fall_asleep () - Deciding to break away from the expected storyline, you promptly - fall asleep. - (newline) - ... - (newline) - Upon waking up, your hard-trained reflexes inform you that someone - stole all your money. - (set hero_money 0) - (newline) - This set-back was more than you could take. You give up on this - barely coherent story. - (end) - ) +{{< fatecode >}}(fate_version 1) + +(require data.fate) + +(define_sequence fall_asleep () + Deciding to break away from the expected storyline, you promptly fall + asleep. + (newline) + ... + (newline) + Upon waking up, your hard-trained reflexes inform you that someone stole all + your money. + (set hero_money 0) + (newline) + This set-back was more than you could take. You give up on this barely + coherent story. + (end) +) +{{< /fatecode >}} **main.fate:** - - (fate_version 1) - - Once upon a time, starting a story with these words wasn't considered - a cliche. Starting in a tavern might also not be seen as very - original. Having the main character be an street orphan, raised by - some mysterious sage all to end up as a mercenary with an uncommonly - strong sense of honor probably isn't going to lead to any praises for - novelty either. Maybe you should drink to that. - (newline) - Or maybe you shouldn't. This isn't your first mug. Not your second - either. Drinking to forget that you are a stereotypical hero isn't - going to solve anything. Worse, the alcoholic trait is part of the - image. - (newline) - As you contemplate your own pointless description, your gaze leaves - what turns out to be an already empty glass in your hand and finds the - barman. - - (player_choice - ( - ( Ask the barman for a refill ) - (visit get_a_refill) - ) - ( - ( Fall asleep ) - (jump_to fall_asleep) - ) - ) - - (require get_a_refill.fate) - (require falling_asleep.fate) - - (end) +{{< fatecode >}}(fate_version 1) + +Once upon a time, starting a story with these words wasn't considered a cliche. +Starting in a tavern might also not be seen as very original. Having the main +character be an street orphan, raised by some mysterious sage all to end up as +a mercenary with an uncommonly strong sense of honor probably isn't going to +lead to any praises for novelty either. Maybe you should drink to that. +(newline) +Or maybe you shouldn't. This isn't your first mug. Not your second either. +Drinking to forget that you are a stereotypical hero isn't going to solve +anything. Worse, the alcoholic trait is part of the image. +(newline) +As you contemplate your own pointless description, your gaze leaves what turns +out to be an already empty glass in your hand and finds the barman. + +(player_choice + ( + ( Ask the barman for a refill ) + (visit get_a_refill) + ) + ( + ( Fall asleep ) + (jump_to fall_asleep) + ) +) + +(require get_a_refill.fate) +(require falling_asleep.fate) + +(end) +{{< /fatecode >}} |


