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| author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2021-01-24 22:08:56 +0100 | 
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| committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2021-01-24 22:08:56 +0100 | 
| commit | 73cc70358020538b13f2d5cf4e81426b13bbb85a (patch) | |
| tree | 2fbc4a2c2be48f8ded80933dffe1445758b63c66 /content/fate_v1/text_effects | |
| parent | 23d8224704b76737e746c5add47aa4cd96a7fd01 (diff) | |
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| -rw-r--r-- | content/fate_v1/text_effects/_index.md | 32 | 
1 files changed, 32 insertions, 0 deletions
| diff --git a/content/fate_v1/text_effects/_index.md b/content/fate_v1/text_effects/_index.md new file mode 100644 index 0000000..63876e8 --- /dev/null +++ b/content/fate_v1/text_effects/_index.md @@ -0,0 +1,32 @@ +--- +title: Text Effects +weight: 8 +--- +Text effects are attributes that can be given to text elements. The +effects themselves can take parameters. To avoid errors that would be difficult +to detect, Tonkadur expects text effects to be declared before being used. +Note that multiple text effects can be applied to the same text elements, +so there is no need to create text effects that combine other text effects. + +Two text effects cannot have the same name, even if their parameter types +differ. + +Because text effects are handled by the interpreter, it is recommended to +overlay their use by lambda functions. This way, each interpreter can simply +expose its available text effects in a file, and the definition of the lambda +functions can thus be changed according to which interpreter is used without +having to go through the whole document. Furthermore, the name of text effects +exposed by the interpreter might not match the name that would make the most +sense to use within the narrative. + +### TEXT EFFECT +{{< fatecode >}}(declare_text_effect {Identifier} [T0 = TYPE] ... [TN = TYPE]){{< /fatecode >}} +Declares the text effect `{Identifier}`, with parameters of type `[T0]` ... +`[TN]`. + +## Examples +* `(declare_text_effect bold)` +* `(declare_text_effect speaker string)` +* `(declare_text_effect color int int int)` +* `(declare_text_effect font string)` +* `(declare_text_effect speaker_emotion string int)` | 


