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|
module Tonkadur.Types exposing (..)
-- Elm -------------------------------------------------------------------------
import Array
import Dict
import List
import Random
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type alias TextData =
{
content : (List RichText),
effect_name : String,
effect_parameters : (List Value)
}
type RichText =
StringText String
| AugmentedText TextData
| NewlineText
type Value =
BoolValue Bool
| FloatValue Float
| IntValue Int
| TextValue RichText
| StringValue String
| ListValue (Dict.Dict String Value)
| PointerValue (List String)
| StructureValue (Dict.Dict String Value)
type Option =
TextOption RichText
| EventOption String (List Value)
type Computation =
AddTextEffect String (List Computation) (List Computation)
| Address Computation
| Cast String String Computation
| Constant String String
| ExtraComputation String (List Computation)
| IfElse Computation Computation Computation
| LastChoiceIndex
| Newline
| NextAllocableAddress
| Operation String Computation Computation
| RelativeAddress Computation Computation
| Size Computation
| Text (List Computation)
| ValueOf Computation
type alias PromptInstructionData =
{
min : Computation,
max : Computation,
address : Computation,
label : Computation
}
type Instruction =
AddEventOption String (List Computation)
| AddTextOption Computation
| Assert Computation Computation
| Display Computation
| End
| ExtraInstruction String (List Computation)
| Initialize String Computation
| PromptCommand PromptInstructionData
| PromptFloat PromptInstructionData
| PromptInteger PromptInstructionData
| PromptString PromptInstructionData
| Remove Computation
| ResolveChoice
| SetPC Computation
| SetRandom Computation Computation Computation
| SetValue Computation Computation
type InstructionEffect =
MustContinue
| MustEnd
| MustPromptCommand Value Value Value
| MustPromptFloat Value Value Value
| MustPromptInteger Value Value Value
| MustPromptString Value Value Value
| MustPromptChoice
| MustDisplay Value
| MustDisplayError Value
type alias State =
{
memory : (Dict.Dict String Value),
user_types : (Dict.Dict String Value),
sequences : (Dict.Dict String Int),
code : (Array.Array Instruction),
program_counter : Int,
allocated_data : Int,
last_choice_index : Int,
available_options : (List Option),
memorized_target : Value,
last_instruction_effect : InstructionEffect,
freed_addresses : (List String),
random_seed : Random.Seed
}
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
new_state : Int -> State
new_state random_seed =
{
memory = (Dict.empty),
user_types = (Dict.empty),
sequences = (Dict.empty),
code = (Array.empty),
program_counter = 0,
allocated_data = 0,
last_choice_index = 0,
available_options = [],
memorized_target = (PointerValue [""]),
last_instruction_effect = MustContinue,
freed_addresses = [],
random_seed = (Random.initialSeed random_seed)
}
value_to_bool : Value -> Bool
value_to_bool value =
case value of
(BoolValue result) -> result
_ -> False
value_to_float : Value -> Float
value_to_float value =
case value of
(FloatValue result) -> result
_ -> 0.0
value_to_int : Value -> Int
value_to_int value =
case value of
(IntValue result) -> result
_ -> 0
value_to_text_or_string : Value -> RichText
value_to_text_or_string value =
case value of
(TextValue result) -> result
(StringValue string) -> (StringText string)
_ -> (StringText "")
value_to_string : Value -> String
value_to_string value =
case value of
(StringValue result) -> result
(TextValue text) ->
case text of
(StringText result) -> result
(AugmentedText rich_text) ->
(String.concat
(List.map
(\text_value -> (value_to_string (TextValue text_value)))
rich_text.content
)
)
NewlineText -> "\n"
_ -> "Cannot turn this value into string without cast."
value_to_dict : Value -> (Dict.Dict String Value)
value_to_dict value =
case value of
(StructureValue dict) -> dict
(ListValue dict) -> dict
_ -> (Dict.empty)
value_to_address : Value -> (List String)
value_to_address value =
case value of
(PointerValue result) -> result
_ -> []
no_text_effect : String
no_text_effect = ""
append_text_content : RichText -> RichText -> RichText
append_text_content base addition =
case base of
(AugmentedText text_data) ->
case addition of
(AugmentedText other_text_data) ->
-- Optimize text to avoid increasing depth if no new effect is
-- introduced.
if (other_text_data.effect_name == (no_text_effect))
then
(AugmentedText
{text_data |
content =
(List.append
text_data.content
other_text_data.content
)
}
)
else
(AugmentedText
{text_data |
content =
(List.append
text_data.content
(List.singleton addition)
)
}
)
other ->
(AugmentedText
{text_data |
content =
(List.append text_data.content (List.singleton other))
}
)
non_augmented_text_data ->
(append_text_content
(append_text_content (AugmentedText (default_text_data)) base)
addition
)
default_text_data : TextData
default_text_data =
{
effect_name = (no_text_effect),
effect_parameters = [],
content = []
}
append_option : Option -> State -> State
append_option option state =
{state |
available_options =
(List.append state.available_options (List.singleton option))
}
get_default : State -> String -> Value
get_default state type_name =
case (maybe_get_default_primitive type_name) of
(Just value) -> value
Nothing ->
case (Dict.get type_name state.user_types) of
(Just default) -> default
Nothing -> (StringValue ("Unknown type '" ++ type_name ++ "'"))
-- Used during the decoding process, prior to 'state' being available, hence
-- its separation from 'get_default'.
maybe_get_default_primitive : String -> (Maybe Value)
maybe_get_default_primitive type_name =
case type_name of
"bool" -> (Just (BoolValue False))
"float" -> (Just (FloatValue 0.0))
"int" -> (Just (IntValue 0))
"text" -> (Just (TextValue (StringText "")))
"string" -> (Just (StringValue ""))
"list" -> (Just (ListValue (Dict.empty)))
"ptr" -> (Just (PointerValue []))
_ -> Nothing
apply_at_address : (
(List String) ->
(
String ->
(Dict.Dict String Value) ->
(Dict.Dict String Value)
) ->
(Dict.Dict String Value) ->
(Dict.Dict String Value)
)
apply_at_address address fun memory =
case address of
[] -> memory
(last_element :: []) -> (fun last_element memory)
(next_element :: next_address) ->
(Dict.update
next_element
(\maybe_value ->
case maybe_value of
(Just (StructureValue value)) ->
(Just
(StructureValue
(apply_at_address
next_address
(fun)
value
)
)
)
(Just (ListValue value)) ->
(Just
(ListValue
(apply_at_address
next_address
(fun)
value
)
)
)
_ -> Nothing
)
memory
)
set_at_address : (
(List String) ->
Value ->
(Dict.Dict String Value) ->
(Dict.Dict String Value)
)
set_at_address address value memory =
(apply_at_address
address
(\last_address dict -> (Dict.insert last_address value dict))
memory
)
allow_continuing : State -> State
allow_continuing state = {state | last_instruction_effect = MustContinue}
compare_pointers : (List String) -> (List String) -> Int
compare_pointers p0 p1 =
case (p0, p1) of
((h0 :: t0), (h1 :: t1)) ->
if (h0 == h1)
then (compare_pointers t0 t1)
else if (h0 < h1)
then -1
else 1
([], []) -> 0
(_, []) -> 1
([], _) -> -1
elm_list_to_wyrd_list : (x -> Value) -> (List x) -> Value
elm_list_to_wyrd_list elm_value_to_wyrd_value list =
let
(final_next_index, final_as_dict) =
(List.foldl
(\value (next_index, as_dict) ->
(
(next_index + 1),
(Dict.insert
(String.fromInt next_index)
(elm_value_to_wyrd_value value)
as_dict
)
)
)
(0, (Dict.empty))
list
)
in
(ListValue final_as_dict)
set_last_choice_index : Int -> State -> State
set_last_choice_index ix state = {state | last_choice_index = ix}
clear_all_options : State -> State
clear_all_options state = {state | available_options = []}
set_target_from_string : String -> State -> State
set_target_from_string str state =
{state |
memory =
(set_at_address
(value_to_address state.memorized_target)
(StringValue str)
state.memory
)
}
set_target_from_float : Float -> State -> State
set_target_from_float float state =
{state |
memory =
(set_at_address
(value_to_address state.memorized_target)
(FloatValue float)
state.memory
)
}
set_target_from_integer : Int -> State -> State
set_target_from_integer int state =
{state |
memory =
(set_at_address
(value_to_address state.memorized_target)
(IntValue int)
state.memory
)
}
set_target_from_command : (List String) -> State -> State
set_target_from_command list state =
{state |
memory =
(set_at_address
(value_to_address state.memorized_target)
(elm_list_to_wyrd_list (\command -> (StringValue command)) list)
state.memory
)
}
|