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Diffstat (limited to 'other/attrib_stats.txt')
| -rw-r--r-- | other/attrib_stats.txt | 155 | 
1 files changed, 0 insertions, 155 deletions
| diff --git a/other/attrib_stats.txt b/other/attrib_stats.txt deleted file mode 100644 index cc06824..0000000 --- a/other/attrib_stats.txt +++ /dev/null @@ -1,155 +0,0 @@ -{Attributes -   Constitution -   Dexterity -   Intelligence -   Mind -   Speed -   Strength -} -{Stats -   {Movement Points -      Controlled by: Speed -      ((Speed)^1.8)/20 -   } -   {Health -      Controlled by: Constitution -      ((Constitution)^1.8)/20 -   } -   {Dodges -      Controlled by: average(Dexterity, Mind, Speed) -      Max: 75% -      Min: 5% -      min(75,max(5,(4^(x/25)))) -      ((average(Dexterity, Mind, Speed))^1.8)/40 -   } -   {Parries -      Controlled by: average(Dexterity, Speed, Strength) -      Melee only -      Max: 75% -      Min: 0% -      min(75,(4^(x/25))) -   } -   {Physical Weapons -      {Damage -         Controlled by: Strength -         limits + (((Strength - 50)/75) limits) -      } -      {Accuracy -         Controlled by: Dexterity -         Max: 100% -         Min: 0% -         (30 * (log((x + 5)/4))) // Might be too generous -         Note: failing that roll halves the damages. -      } -      {Double Hits -         Controlled by: Speed -         Max: 100% -         Min: 0% -         (x^2.5)/1000 -      } -      {Critical Hits -         Controlled by: Intelligence -         Max: 100% -         Min: 0% -         (x^2.5)/1000 -      } -   } -   {Magical Weapons -      {Damage -         Controlled by: Intelligence -         limits + (((Strength - 50)/75) limits) -      } -      {Accuracy -         Controlled by: Mind -         Max: 100% -         Min: 0% -         (30 * (log((x + 5)/4))) // Might be too generous -         Note: failing that roll halves the damages. -      } -      {Double Hits -         Controlled by: Speed -         Max: 100% -         Min: 0% -         (x^2.5)/1000 -      } -      {Critical Hits -         Controlled by: Dexterity -         Max: 100% -         Min: 0% -         (x^2.5)/1000 -      } -   } -} -{Physical Attack -   {Damage Type -      Bludgeoning -      Piercing -      Slashing -   } -   {Ranged -      {Short Bow -         Minimal Range: 2 -         Maximal Range: 4 -         Damage Type: Arrow dependent -      } -      {Long Bow -         Minimal Range: 2 -         Maximal Range: 6 -         Damage Type: Arrow dependent -         Attribute Penalty: Speed -      } -      {Crossbow -         Minimal Range: 2 -         Maximal Range: 4 -         Damage Type: Bolt dependent -         Attribute Penalty: Dexterity -         Misc: High damage -      } -      {Arbalest -         Minimal Range: 2 -         Maximal Range: 6 -         Damage Type: Bolt dependent -         Attribute Penalty: Dexterity, Speed -         Misc: High damage -      } -   } -   {Melee -      {Sword -         Minimal Range: 1 -         Maximal Range: 1 -         Damage Type: Slashing -      } -      {Claymore -         Minimal Range: 1 -         Maximal Range: 2 -         Damage Type: Slashing -         Attribute Penalty: Speed -      } -      {Mace -         Minimal Range: 1 -         Maximal Range: 1 -         Damage Type: Bludgeoning -      } -      {War Hammer -         Minimal Range: 1 -         Maximal Range: 2 -         Damage Type: Bludgeoning -         Attribute Penalty: Speed -      } -      {Dagger -         Minimal Range: 1 -         Maximal Range: 1 -         Damage Type: Piercing -      } -      {Spear -         Minimal Range: 1 -         Maximal Range: 2 -         Damage Type: Piercing -         Attribute Penalty: Speed -      } -   } -} -{Base Accuracy -   Melee: Base Accuracy bonus. -   Ranged: No Base Accuracy bonus. -} | 


