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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2018-08-28 23:29:55 +0200
commit9b424b11dbea33a41b2129daf232557515de9db1 (patch)
tree97cbe449c02e4273c79448859ceac722a06524b1 /src/battle/reply/btl_add_armor.erl
parent68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff)
Still propagating the changes...
It'll require the attributes and statistics being recalculated every time a character is used, which isn't great. Can't exactly avoid it though: moving and changing weapon are both likely to alter them, and people rarely attack without doing one or the other.
Diffstat (limited to 'src/battle/reply/btl_add_armor.erl')
-rw-r--r--src/battle/reply/btl_add_armor.erl8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/battle/reply/btl_add_armor.erl b/src/battle/reply/btl_add_armor.erl
index 01c99ad..d78edc5 100644
--- a/src/battle/reply/btl_add_armor.erl
+++ b/src/battle/reply/btl_add_armor.erl
@@ -12,11 +12,6 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
--spec encode_category (shr_armor:category()) -> binary().
-encode_category (kinetic) -> <<"k">>;
-encode_category (leather) -> <<"l">>;
-encode_category (chain) -> <<"c">>;
-encode_category (plate) -> <<"p">>.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -28,7 +23,6 @@ generate (Armor) ->
{<<"msg">>, <<"add_armor">>},
{<<"id">>, shr_armor:get_id(Armor)},
{<<"nam">>, shr_armor:get_name(Armor)},
- {<<"ct">>, encode_category(shr_armor:get_category(Armor))},
- {<<"cf">>, shr_armor:get_coefficient(Armor)}
+ {<<"omni">>, shr_omnimods:encode(shr_armor:get_omnimods(Armor))}
]
}.