summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'src/Update/HandleServerReply.elm')
-rw-r--r--src/Update/HandleServerReply.elm40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/Update/HandleServerReply.elm b/src/Update/HandleServerReply.elm
index d68496c..271ecfb 100644
--- a/src/Update/HandleServerReply.elm
+++ b/src/Update/HandleServerReply.elm
@@ -4,13 +4,9 @@ module Update.HandleServerReply exposing (apply_to)
import Http
-- Shared ----------------------------------------------------------------------
-import Action.Ports
-
import Struct.Flags
-- Main Menu -------------------------------------------------------------------
-import Constants.IO
-
import Struct.Error
import Struct.Event
import Struct.Model
@@ -24,40 +20,6 @@ import Struct.ServerReply
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
-disconnected : (
- (Struct.Model.Type, (List (Cmd Struct.Event.Type))) ->
- (Struct.Model.Type, (List (Cmd Struct.Event.Type)))
- )
-disconnected current_state =
- let (model, cmds) = current_state in
- (
- model,
- [
- (Action.Ports.go_to
- (
- Constants.IO.base_url
- ++ "/login/?action=disconnect&goto="
- ++
- (Http.encodeUri
- (
- "/main-menu/?"
- ++ (Struct.Flags.get_params_as_url model.flags)
- )
- )
- )
- )
- ]
- )
-
-set_player : (
- Struct.Player.Type ->
- (Struct.Model.Type, (List (Cmd Struct.Event.Type))) ->
- (Struct.Model.Type, (List (Cmd Struct.Event.Type)))
- )
-set_player player current_state =
- let (model, cmds) = current_state in
- ({model | player = player}, cmds)
-
apply_command : (
Struct.ServerReply.Type ->
(Struct.Model.Type, (List (Cmd Struct.Event.Type))) ->
@@ -65,8 +27,6 @@ apply_command : (
)
apply_command command current_state =
case command of
- Struct.ServerReply.Disconnected -> (disconnected current_state)
- (Struct.ServerReply.SetPlayer player) -> (set_player player current_state)
Struct.ServerReply.Okay -> current_state
--------------------------------------------------------------------------------