| summaryrefslogtreecommitdiff | 
diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game_design/damage_types.tex | 17 | 
1 files changed, 8 insertions, 9 deletions
| diff --git a/src/game_design/damage_types.tex b/src/game_design/damage_types.tex index fedbb26..8260377 100644 --- a/src/game_design/damage_types.tex +++ b/src/game_design/damage_types.tex @@ -1,16 +1,15 @@  \subsection{Damage Types}  \label{damage-types}  There are \textbf{3} damage types: \textit{slashing}, \textit{bludgeoning}, and -\textit{piercing}. Additionally, the term \textit{base} damage is used when -describing damage applied to all three at the same time. Each damage type is +\textit{piercing}. Each damage type is  independent, in the sense that an attack of type \textit{A} will only be -affected by the defense of type \textit{A} (and \textit{base} defense). This -encourages players to diversify both their attack and defense types so that they -are able to exploit weaknesses in their opponents' defenses all while trying to -avoid their adversaries doing the same. By limiting the types of damage types to -3, there should be enough depth for players to create interesting team -compositions without the complexity that might lead them to just not bother -taking it into consideration in their planning. It's very much like the +affected by the defense of type \textit{A}. This encourages players to +diversify both their attack and defense types so that they are able to exploit +weaknesses in their opponents' defenses all while trying to avoid their +adversaries doing the same. By limiting the types of damage types to 3, there +should be enough depth for players to create interesting team compositions +without the complexity that might lead them to just not bother taking it into +consideration in their planning. It's very much like the  \textit{rock–paper–scissors} or Fire Emblem's \textit{Weapon Triangle}, except  that you are not limited to a single type, and that the type(s) you use for  attack do not have to match the one(s) you use for defense. | 


