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m4_define(`__ATT_MAX_HEALTH_MIN', 1)m4_dnl
m4_define(`__ATT_MAX_HEALTH_MAX', 500)m4_dnl
m4_define(`__ATT_MOVEMENT_POINTS_MIN', 8)m4_dnl
m4_define(`__ATT_MOVEMENT_POINTS_MAX', 200)m4_dnl
m4_define(`__ATT_DODGE_MIN', 0)m4_dnl
m4_define(`__ATT_DODGE_MAX', 175)m4_dnl
m4_define(`__ATT_PARRY_MIN', 0)m4_dnl
m4_define(`__ATT_PARRY_MAX', 100)m4_dnl
m4_define(`__ATT_ACCURACY_MIN', 0)m4_dnl
m4_define(`__ATT_ACCURACY_MAX', 100)m4_dnl
m4_define(`__ATT_DOUBLE_HITS_MIN', 0)m4_dnl
m4_define(`__ATT_DOUBLE_HITS_MAX', 100)m4_dnl
m4_define(`__ATT_CRITICAL_HIT_MIN', 0)m4_dnl
m4_define(`__ATT_CRITICAL_HIT_MAX', 100)m4_dnl
m4_define(`__ATT_DAMAGE_MODIFIER_MIN', 0)m4_dnl
m4_define(`__ATT_DAMAGE_MODIFIER_MAX', 300)m4_dnl
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