summaryrefslogtreecommitdiff log msg author committer range AgeCommit message (Expand)Author 2019-01-31Makes mud more interesting...nsensfel 2019-01-30Adds secondary weapons.nsensfel 2019-01-30Adds more (unbalanced) glyph boards, base defense.nsensfel 2019-01-30More glyphs...nsensfel 2018-11-15ID as strings.Nathanael Sensfelder 2018-10-16Use strings in the JSON also.nsensfel 2018-10-08Use integers instead of floats.Nathanael Sensfelder 2018-10-05Fixes omnimods not appearing.nsensfel 2018-10-05Working on the addition of glyphs & their boards.nsensfel 2018-10-03Woops, portraits use binary strings as ID.nsensfel 2018-10-02Adds portraits as a data listing.nsensfel 2018-09-05Updates tile patterns to the new format.nsensfel 2018-08-28Fixes various mistakes.omnimodsNathanael Sensfelder 2018-08-28Fixes code style selection.Nathanael Sensfelder 2018-08-28Can't use a record there.nsensfel 2018-08-28Fixes a few issues, makes it easier to read & use.nsensfel 2018-08-28Converts the weapons, adds glyphs and their boardsnsensfel 2018-08-27...nsensfel 2018-08-27Any item can impact pretty much any value.nsensfel 2018-08-03Got it to work and look okay. Only for map-editor.Nathanael Sensfelder 2018-08-03Introduces families & depth.Nathanael Sensfelder 2018-08-02Updates the tile patterns.Nathanael Sensfelder 2018-08-02Moves to the new tile format.Nathanael Sensfelder 2018-07-18Adds & fix patterns, adds more water tiles.nsensfel 2018-07-17The Prettifier works.Nathanael Sensfelder 2018-07-16...nsensfel 2018-07-16Prepares for the "Prettifier" tool.nsensfel 2018-07-13Exposes max tile ID.nsensfel 2018-07-13Fixes the "TO_CHAR" macros.nsensfel 2018-07-13Adds current data.nsensfel