| Age | Commit message (Expand) | Author |
| 2019-09-12 | Adds min/max for attributes.attributes_removal | Nathanael Sensfelder |
| 2019-09-09 | Woops, Glyph 0 should be "Empty". | nsensfel |
| 2019-09-07 | Adds family IDs to glyphs. | Nathanael Sensfelder |
| 2019-09-06 | Removes __MOD_*(0). | Nathanael Sensfelder |
| 2019-09-06 | Maybe it'll work better if I use the right file... | nsensfel |
| 2019-09-06 | Automatically generated glyphs. | nsensfel |
| 2019-09-06 | ... | Nathanael Sensfelder |
| 2019-09-05 | Balances glyph boards. | Nathanael Sensfelder |
| 2019-08-29 | More formatting issues. | Nathanael Sensfelder |
| 2019-08-29 | Fixes format, hopefully. | Nathanael Sensfelder |
| 2019-08-29 | Removes 'base', fixes new weapon data format. | Nathanael Sensfelder |
| 2019-08-29 | Adds new primary weapons. | Nathanael Sensfelder |
| 2019-08-21 | Replaces 20_20_20 by a much better set. | Nathanael Sensfelder |
| 2019-08-19 | Adds 20/20/20 armor. | Nathanael Sensfelder |
| 2019-07-15 | Get it to compile again, to work on the balancer... | Nathanael Sensfelder |
| 2019-07-08 | Typo | Nathanael Sensfelder |
| 2019-06-21 | Working on balance... | nsensfel |
| 2019-06-14 | Adds more/modifies existing items for the changes. | Nathanael Sensfelder |
| 2019-06-14 | Typo'd. | Nathanael Sensfelder |
| 2019-06-14 | Removes all occurrences of attributes. | Nathanael Sensfelder |
| 2019-04-29 | Removes 'none' list terminators. | nsensfel |
| 2019-02-15 | from_class_id -> from_id. | Nathanael Sensfelder |
| 2019-02-15 | Adds one type of spawn tile per player. | nsensfel |
| 2019-02-14 | moves error.m4d to special.m4d, adds spawn tile. | nsensfel |
| 2019-02-14 | Adds forest, swaps water & grass levels. | nsensfel |
| 2019-02-08 | Adds more secondary weapons. | nsensfel |
| 2019-01-31 | Makes mud more interesting... | nsensfel |
| 2019-01-30 | Adds secondary weapons. | nsensfel |
| 2019-01-30 | Adds more (unbalanced) glyph boards, base defense. | nsensfel |
| 2019-01-30 | More glyphs... | nsensfel |
| 2018-11-15 | ID as strings. | Nathanael Sensfelder |
| 2018-10-16 | Use strings in the JSON also. | nsensfel |
| 2018-10-08 | Use integers instead of floats. | Nathanael Sensfelder |
| 2018-10-05 | Fixes omnimods not appearing. | nsensfel |
| 2018-10-05 | Working on the addition of glyphs & their boards. | nsensfel |
| 2018-10-03 | Woops, portraits use binary strings as ID. | nsensfel |
| 2018-10-02 | Adds portraits as a data listing. | nsensfel |
| 2018-09-05 | Updates tile patterns to the new format. | nsensfel |
| 2018-08-28 | Fixes various mistakes.omnimods | Nathanael Sensfelder |
| 2018-08-28 | Fixes code style selection. | Nathanael Sensfelder |
| 2018-08-28 | Can't use a record there. | nsensfel |
| 2018-08-28 | Fixes a few issues, makes it easier to read & use. | nsensfel |
| 2018-08-28 | Converts the weapons, adds glyphs and their boards | nsensfel |
| 2018-08-27 | ... | nsensfel |
| 2018-08-27 | Any item can impact pretty much any value. | nsensfel |
| 2018-08-03 | Got it to work and look okay. Only for map-editor. | Nathanael Sensfelder |
| 2018-08-03 | Introduces families & depth. | Nathanael Sensfelder |
| 2018-08-02 | Updates the tile patterns. | Nathanael Sensfelder |
| 2018-08-02 | Moves to the new tile format. | Nathanael Sensfelder |
| 2018-07-18 | Adds & fix patterns, adds more water tiles. | nsensfel |