| summaryrefslogtreecommitdiff | 
diff options
Diffstat (limited to 'armor')
| -rw-r--r-- | armor/basic.m4d | 101 | 
1 files changed, 53 insertions, 48 deletions
| diff --git a/armor/basic.m4d b/armor/basic.m4d index 24a529b..2b829ae 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,80 +1,85 @@  __ARMOR(0, -   None, +   Martial Training Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(), -   __MOD_LIST(), -   __MOD_LIST())m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl  __ARMOR(1, -   [PH] Light Armor (Balanced), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), +   Guardsman Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl  __ARMOR(2, -   [PH] Plate Armor (Balanced), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), +   Front Soldier Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl  __ARMOR(3, -   [PH] Heavy Armor (Balanced), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), +   Faction0 Martial Training Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl  __ARMOR(4, -   Assassin Cloak, -   __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), +   Faction1 Martial Training Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(), -   __MOD_LIST())m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl  __ARMOR(5, -   Traveler Clothes, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), +   Faction2 Martial Training Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(), -   __MOD_LIST())m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl  __ARMOR(6, -   Jester Costume, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), +   Faction0 Guardsman Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(), -   __MOD_LIST())m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl  __ARMOR(7, -   [PH] Tailored Light Armor (Slashing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), +   Faction1 Guardsman Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl  __ARMOR(8, -   [PH] Tailored Light Armor (Piercing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), +   Faction2 Guardsman Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl  __ARMOR(9, -   [PH] Tailored Light Armor (Bludgeoning), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), +   Faction0 Front Soldier Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl  __ARMOR(10, -   [PH] Heavy Armor (Slashing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), +   Faction1 Front Soldier Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl  __ARMOR(11, -   [PH] Heavy Armor (Piercing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), +   Faction2 Front Soldier Armor, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl  __ARMOR(12, -   [PH] Heavy Armor (Bludgeoning), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), +   Ranger Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl  __ARMOR(13, -   [PH] Plate Armor (Slashing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), +   Faction0 Ranger Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl  __ARMOR(14, -   [PH] Plate Armor (Piercing), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), +   Faction1 Ranger Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl  __ARMOR(15, -   [PH] Plate Armor (Bludgeoning), -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), +   Faction2 Ranger Gear, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(), -   __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl +   __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl +__ARMOR(16, +   Inconspicuous Clothing, +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), +   __MOD_LIST(), +   __MOD_LIST())m4_dnl | 


