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Diffstat (limited to 'armor/basic.m4d')
-rw-r--r--armor/basic.m4d77
1 files changed, 66 insertions, 11 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d
index 8850f6a..24a529b 100644
--- a/armor/basic.m4d
+++ b/armor/basic.m4d
@@ -4,22 +4,77 @@ __ARMOR(0,
__MOD_LIST(),
__MOD_LIST())m4_dnl
__ARMOR(1,
- Meal Pelts,
+ [PH] Light Armor (Balanced),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
__MOD_LIST(),
- __MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
__ARMOR(2,
- Wall Bits,
- __MOD_LIST(),
+ [PH] Plate Armor (Balanced),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl
__ARMOR(3,
- Garden Fence,
+ [PH] Heavy Armor (Balanced),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
__MOD_LIST(),
- __MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl
__ARMOR(4,
- Morrigan's Pity,
+ Assassin Cloak,
+ __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)),
+ __MOD_LIST(),
+ __MOD_LIST())m4_dnl
+__ARMOR(5,
+ Traveler Clothes,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)),
+ __MOD_LIST(),
+ __MOD_LIST())m4_dnl
+__ARMOR(6,
+ Jester Costume,
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)),
+ __MOD_LIST(),
+ __MOD_LIST())m4_dnl
+__ARMOR(7,
+ [PH] Tailored Light Armor (Slashing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl
+__ARMOR(8,
+ [PH] Tailored Light Armor (Piercing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl
+__ARMOR(9,
+ [PH] Tailored Light Armor (Bludgeoning),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl
+__ARMOR(10,
+ [PH] Heavy Armor (Slashing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl
+__ARMOR(11,
+ [PH] Heavy Armor (Piercing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl
+__ARMOR(12,
+ [PH] Heavy Armor (Bludgeoning),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl
+__ARMOR(13,
+ [PH] Plate Armor (Slashing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
+ __MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl
+__ARMOR(14,
+ [PH] Plate Armor (Piercing),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
__MOD_LIST(),
+ __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl
+__ARMOR(15,
+ [PH] Plate Armor (Bludgeoning),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)),
__MOD_LIST(),
- __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl
+ __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl