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| -rw-r--r-- | armor/basic.m4d | 34 | ||||
| -rw-r--r-- | weapon/basic.m4d | 6 | ||||
| -rw-r--r-- | weapon/global.m4.conf | 4 | 
3 files changed, 22 insertions, 22 deletions
| diff --git a/armor/basic.m4d b/armor/basic.m4d index 2b829ae..7e74c6a 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,85 +1,85 @@  __ARMOR(0,     Martial Training Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl  __ARMOR(1,     Guardsman Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl  __ARMOR(2,     Front Soldier Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl  __ARMOR(3,     Faction0 Martial Training Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl  __ARMOR(4,     Faction1 Martial Training Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl  __ARMOR(5,     Faction2 Martial Training Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl  __ARMOR(6,     Faction0 Guardsman Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl  __ARMOR(7,     Faction1 Guardsman Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl  __ARMOR(8,     Faction2 Guardsman Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl  __ARMOR(9,     Faction0 Front Soldier Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl  __ARMOR(10,     Faction1 Front Soldier Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl  __ARMOR(11,     Faction2 Front Soldier Armor, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl  __ARMOR(12,     Ranger Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl  __ARMOR(13,     Faction0 Ranger Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl  __ARMOR(14,     Faction1 Ranger Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl  __ARMOR(15,     Faction2 Ranger Gear, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),     __MOD_LIST(),     __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl  __ARMOR(16,     Inconspicuous Clothing, -   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), +   __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(50)),     __MOD_LIST(),     __MOD_LIST())m4_dnl diff --git a/weapon/basic.m4d b/weapon/basic.m4d index e6c9f34..4c3f2d4 100644 --- a/weapon/basic.m4d +++ b/weapon/basic.m4d @@ -3,7 +3,7 @@ __WEAPON(0,     true,     0,     1, -   __MOD_LIST(__FIRST_MOD_ACCURACY(80)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(40)__MOD_DOUBLE_HITS(80)) +   __MOD_LIST(__FIRST_MOD_ACCURACY(80)__MOD_PARRY(40)__MOD_CRITICAL(40)__MOD_DOUBLE_HITS(80)),     __MOD_LIST(__FIRST_MOD_BLUNT(3)__MOD_SLASH(3)__MOD_PIERCE(3)),     __MOD_LIST())m4_dnl  __WEAPON(1, @@ -11,7 +11,7 @@ __WEAPON(1,     true,     0,     1, -   __MOD_LIST(__FIRST_MOD_ACCURACY(40)__MOD_PARRIES(20)__MOD_CRITICAL_HITS(60)__MOD_DOUBLE_HITS(80)) +   __MOD_LIST(__FIRST_MOD_ACCURACY(40)__MOD_PARRY(20)__MOD_CRITICAL(60)__MOD_DOUBLE_HITS(80)),     __MOD_LIST(__FIRST_MOD_SLASH(7)__MOD_PIERCE(7)),     __MOD_LIST())m4_dnl  __WEAPON(2, @@ -19,7 +19,7 @@ __WEAPON(2,     true,     0,     1, -   __MOD_LIST(__FIRST_MOD_ACCURACY(20)__MOD_PARRIES(40)__MOD_CRITICAL_HITS(20)__MOD_DOUBLE_HITS(40)) +   __MOD_LIST(__FIRST_MOD_ACCURACY(20)__MOD_PARRY(40)__MOD_CRITICAL(20)__MOD_DOUBLE_HITS(40)),     __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_PIERCE(10)__MOD_BLUNT(5)),     __MOD_LIST())m4_dnl  __WEAPON(3, diff --git a/weapon/global.m4.conf b/weapon/global.m4.conf index 867f313..5f01d79 100644 --- a/weapon/global.m4.conf +++ b/weapon/global.m4.conf @@ -15,7 +15,7 @@ m4_define(`__WEAPON_ERLANG_STYLE',`from_id (<<"`$1'">>) ->        is_primary = $3,        range_min = $4,        range_max = $5, -      omnimods = __OMNIMODS($6, $7, $8, $9) +      omnimods = __OMNIMODS($6, $7, $8)     };  ')m4_dnl  m4_define(`__WEAPON_USE_ERLANG_STYLE', @@ -30,7 +30,7 @@ m4_define(`__WEAPON_JSON_STYLE',`   {        "pri": $3,        "rmi": $4,        "rma": $5, -      "omni": __OMNIMODS($6, $7, $8, $9) +      "omni": __OMNIMODS($6, $7, $8)     },  ')m4_dnl  m4_define(`__WEAPON_USE_JSON_STYLE', | 


