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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-08-28 16:07:28 +0200 |
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| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-08-28 16:07:28 +0200 |
| commit | a3ca314c49a9acfd2d27742c7a4998b1fa561c5e (patch) | |
| tree | 4b337297c63f0166ca5bccd91186d436237cf7fa /weapon/basic.m4d | |
| parent | 92c21e348391af5fc3c2d68af0e6c6bfd7a40b03 (diff) | |
Converts the weapons, adds glyphs and their boards
Diffstat (limited to 'weapon/basic.m4d')
| -rw-r--r-- | weapon/basic.m4d | 147 |
1 files changed, 129 insertions, 18 deletions
diff --git a/weapon/basic.m4d b/weapon/basic.m4d index 8dfbd61..86132bf 100644 --- a/weapon/basic.m4d +++ b/weapon/basic.m4d @@ -69,21 +69,132 @@ __WEAPON(8, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_PIERCE(30)__MOD_SLASH(10)), - __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-30)))m4_dnl -__WEAPON(8,Pike,melee,long,pierce,heavy,1.0)m4_dnl -__WEAPON(9,Club,melee,short,blunt,light,1.0)m4_dnl -__WEAPON(10,Mace,melee,short,blunt,heavy,1.0)m4_dnl -__WEAPON(11,Staff,melee,long,blunt,light,1.0)m4_dnl -__WEAPON(12,War Hammer,melee,long,blunt,heavy,1.0)m4_dnl -__WEAPON(13,Short Bow (Broadhead),ranged,short,slash,light,1.0)m4_dnl -__WEAPON(14,Short Bow (Blunt),ranged,short,blunt,light,1.0)m4_dnl -__WEAPON(15,Short Bow (Bodkin Point),ranged,short,pierce,light,1.0)m4_dnl -__WEAPON(16,Long Bow (Broadhead),ranged,long,slash,light,1.0)m4_dnl -__WEAPON(17,Long Bow (Blunt),ranged,long,blunt,light,1.0)m4_dnl -__WEAPON(18,Long Bow (Bodkin Point),ranged,long,pierce,light,1.0)m4_dnl -__WEAPON(19,Crossbow (Broadhead),ranged,short,slash,heavy,1.0)m4_dnl -__WEAPON(20,Crossbow (Blunt),ranged,short,blunt,heavy,1.0)m4_dnl -__WEAPON(21,Crossbow (Bodkin Point),ranged,short,pierce,heavy,1.0)m4_dnl -__WEAPON(22,Arbalest (Broadhead),ranged,long,slash,heavy,1.0)m4_dnl -__WEAPON(23,Arbalest (Blunt),ranged,long,blunt,heavy,1.0)m4_dnl -__WEAPON(24,Arbalest (Bodkin Point),ranged,long,pierce,heavy,1.0)m4_dnl + __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-20)))m4_dnl +__WEAPON(9, + Old Club, + 0, + 1, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(15)), + __MOD_LIST(__MOD_SPEED(-5)))m4_dnl +__WEAPON(10, + Old Mace, + 0, + 1, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(25)), + __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-5)))m4_dnl +__WEAPON(11, + Old Staff, + 0, + 2, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(20)), + __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-10)))m4_dnl +__WEAPON(12, + Old War Hammer, + 0, + 2, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(30)), + __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(13, + Old Short Bow (Broadhead), + 1, + 5, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)), + __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(14, + Old Short Bow (Blunt), + 1, + 5, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)), + __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(15, + Old Short Bow (Bodkin points), + 1, + 6, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_PIERCE(17)), + __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(16, + Old Long Bow (Broadhead), + 2, + 8, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)), + __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(17, + Old Long Bow (Blunt), + 2, + 8, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)), + __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(18, + Old Long Bow (Bodkin points), + 2, + 9, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_PIERCE(17)), + __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(19, + Old Crossbow (Broadhead), + 2, + 6, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(7)__MOD_SLASH(23)__MOD_PIERCE(10)), + __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(20, + Old Crossbow (Blunt), + 2, + 6, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(27)__MOD_PIERCE(13)), + __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(21, + Old Crossbow (Bodkin points), + 2, + 6, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_PIERCE(25)), + __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(22, + Old Arbalest (Broadhead), + 4, + 9, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(15)__MOD_SLASH(35)__MOD_PIERCE(20)), + __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl +__WEAPON(23, + Old Arbalest (Blunt), + 4, + 9, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_BLUNT(37)__MOD_PIERCE(20)), + __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl +__WEAPON(24, + Old Arbalest (Bodkin points), + 4, + 10, + __MOD_LIST(), + __MOD_LIST(), + __MOD_LIST(__MOD_PIERCE(43)), + __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl |


