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path: root/names.m4.conf
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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-08-27 17:07:45 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-08-27 17:07:45 +0200 | 
| commit | e30f2f4b5911bece4da090af4dc749cfce37e100 (patch) | |
| tree | c73e7ae99141b43ae9a18716a592bdd9861c76c7 /names.m4.conf | |
| parent | ba6c56951f5843eddc11a7ee43993d1a4b357391 (diff) | |
Any item can impact pretty much any value.
This branch should allow any item (armor, glyph, weapon, tile) to affect the
following:
- Attributes.
- Statistics.
- Attack values.
- Defense.
Diffstat (limited to 'names.m4.conf')
| -rw-r--r-- | names.m4.conf | 18 | 
1 files changed, 18 insertions, 0 deletions
| diff --git a/names.m4.conf b/names.m4.conf new file mode 100644 index 0000000..33ab02b --- /dev/null +++ b/names.m4.conf @@ -0,0 +1,18 @@ +m4_define(`__SN_CONSTITUTION',   con)m4_dnl +m4_define(`__SN_DEXTERITY',      dex)m4_dnl +m4_define(`__SN_INTELLIGENCE',   int)m4_dnl +m4_define(`__SN_MIND',           min)m4_dnl +m4_define(`__SN_SPEED',          spe)m4_dnl +m4_define(`__SN_STRENGTH',       str)m4_dnl +m4_dnl +m4_define(`__SN_SLASH',    slh)m4_dnl +m4_define(`__SN_PIERCE',   pie)m4_dnl +m4_define(`__SN_BLUNT',    blu)m4_dnl +m4_dnl +m4_define(`__SN_MAX_HEALTH',        mheal)m4_dnl +m4_define(`__SN_MOVEMENT_POINTS',   mpts)m4_dnl +m4_define(`__SN_DODGE',             dodg)m4_dnl +m4_define(`__SN_PARRY',             pary)m4_dnl +m4_define(`__SN_ACCURACY',          accu)m4_dnl +m4_define(`__SN_DOUBLE_HITS',       dhit)m4_dnl +m4_define(`__SN_CRICITAL_HIT',      crit)m4_dnl | 


