From e30f2f4b5911bece4da090af4dc749cfce37e100 Mon Sep 17 00:00:00 2001 From: nsensfel Date: Mon, 27 Aug 2018 17:07:45 +0200 Subject: Any item can impact pretty much any value. This branch should allow any item (armor, glyph, weapon, tile) to affect the following: - Attributes. - Statistics. - Attack values. - Defense. --- names.m4.conf | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 names.m4.conf (limited to 'names.m4.conf') diff --git a/names.m4.conf b/names.m4.conf new file mode 100644 index 0000000..33ab02b --- /dev/null +++ b/names.m4.conf @@ -0,0 +1,18 @@ +m4_define(`__SN_CONSTITUTION', con)m4_dnl +m4_define(`__SN_DEXTERITY', dex)m4_dnl +m4_define(`__SN_INTELLIGENCE', int)m4_dnl +m4_define(`__SN_MIND', min)m4_dnl +m4_define(`__SN_SPEED', spe)m4_dnl +m4_define(`__SN_STRENGTH', str)m4_dnl +m4_dnl +m4_define(`__SN_SLASH', slh)m4_dnl +m4_define(`__SN_PIERCE', pie)m4_dnl +m4_define(`__SN_BLUNT', blu)m4_dnl +m4_dnl +m4_define(`__SN_MAX_HEALTH', mheal)m4_dnl +m4_define(`__SN_MOVEMENT_POINTS', mpts)m4_dnl +m4_define(`__SN_DODGE', dodg)m4_dnl +m4_define(`__SN_PARRY', pary)m4_dnl +m4_define(`__SN_ACCURACY', accu)m4_dnl +m4_define(`__SN_DOUBLE_HITS', dhit)m4_dnl +m4_define(`__SN_CRICITAL_HIT', crit)m4_dnl -- cgit v1.2.3-70-g09d2