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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-07-15 23:00:26 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2019-07-15 23:00:26 +0200
commit672d695c02ab05e3c7c295911e9e9720d4f07d23 (patch)
tree9ab6deebe431515cafa69c32b5a36b4257014b27 /armor
parent6729a19b6faed2755dd7d799fb180bdf01206144 (diff)
Get it to compile again, to work on the balancer...
Diffstat (limited to 'armor')
-rw-r--r--armor/basic.m4d34
1 files changed, 17 insertions, 17 deletions
diff --git a/armor/basic.m4d b/armor/basic.m4d
index 2b829ae..7e74c6a 100644
--- a/armor/basic.m4d
+++ b/armor/basic.m4d
@@ -1,85 +1,85 @@
__ARMOR(0,
Martial Training Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
__ARMOR(1,
Guardsman Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl
__ARMOR(2,
Front Soldier Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl
__ARMOR(3,
Faction0 Martial Training Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
__ARMOR(4,
Faction1 Martial Training Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
__ARMOR(5,
Faction2 Martial Training Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
__ARMOR(6,
Faction0 Guardsman Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl
__ARMOR(7,
Faction1 Guardsman Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl
__ARMOR(8,
Faction2 Guardsman Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl
__ARMOR(9,
Faction0 Front Soldier Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl
__ARMOR(10,
Faction1 Front Soldier Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl
__ARMOR(11,
Faction2 Front Soldier Armor,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl
__ARMOR(12,
Ranger Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl
__ARMOR(13,
Faction0 Ranger Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl
__ARMOR(14,
Faction1 Ranger Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl
__ARMOR(15,
Faction2 Ranger Gear,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)),
__MOD_LIST(),
__MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl
__ARMOR(16,
Inconspicuous Clothing,
- __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)),
+ __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(50)),
__MOD_LIST(),
__MOD_LIST())m4_dnl