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Diffstat (limited to 'src/roster-editor/src/View/MessageBoard/Animator/Attack.elm')
| -rw-r--r-- | src/roster-editor/src/View/MessageBoard/Animator/Attack.elm | 297 | 
1 files changed, 0 insertions, 297 deletions
| diff --git a/src/roster-editor/src/View/MessageBoard/Animator/Attack.elm b/src/roster-editor/src/View/MessageBoard/Animator/Attack.elm deleted file mode 100644 index 437a76d..0000000 --- a/src/roster-editor/src/View/MessageBoard/Animator/Attack.elm +++ /dev/null @@ -1,297 +0,0 @@ -module View.MessageBoard.Animator.Attack exposing (get_html) - --- Elm ------------------------------------------------------------------------- -import Array - -import Html -import Html.Attributes - --- Map ------------------------------------------------------------------- -import Struct.Attack -import Struct.Character -import Struct.Event -import Struct.Model - -import View.Controlled.CharacterCard --------------------------------------------------------------------------------- --- LOCAL ----------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_effect_text : Struct.Attack.Type -> String -get_effect_text attack = -   ( -      ( -         case attack.precision of -            Struct.Attack.Hit -> " hit for " -            Struct.Attack.Graze -> " grazed for " -            Struct.Attack.Miss -> " missed." -      ) -      ++ -      ( -         if (attack.precision == Struct.Attack.Miss) -         then -            "" -         else -            ( -               ((toString attack.damage) ++ " damage") -               ++ -               ( -                  if (attack.critical) -                  then " (Critical Hit)." -                  else "." -               ) -            ) -      ) -   ) - -get_empty_attack_html : (Html.Html Struct.Event.Type) -get_empty_attack_html = -   (Html.div -      [ -         (Html.Attributes.class "battle-message-attack-text") -      ] -      [] -   ) - -get_attack_html : ( -      Struct.Character.Type -> -      Struct.Character.Type -> -      Struct.Attack.Type -> -      (Html.Html Struct.Event.Type) -   ) -get_attack_html attacker defender attack = -   let -      attacker_name = (Struct.Character.get_name attacker) -      defender_name = (Struct.Character.get_name defender) -   in -      (Html.div -         [ -            (Html.Attributes.class "battle-message-attack-text") -         ] -         [ -            (Html.text -               ( -                  case (attack.order, attack.parried) of -                     (Struct.Attack.Counter, True) -> -                        ( -                           defender_name -                           ++ " attempted to strike back, but " -                           ++ attacker_name -                           ++ " parried, and " -                           ++ (get_effect_text attack) -                        ) - -                     (Struct.Attack.Counter, _) -> -                        ( -                           defender_name -                           ++ " striked back, and " -                           ++ (get_effect_text attack) -                        ) - -                     (_, True) -> -                        ( -                           attacker_name -                           ++ " attempted a hit, but " -                           ++ defender_name -                           ++ " parried, and " -                           ++ (get_effect_text attack) -                        ) - -                     (_, _) -> -                        (attacker_name ++ " " ++ (get_effect_text attack)) -               ) -            ) -         ] -      ) - -get_attack_animation_class : ( -      Struct.Attack.Type -> -      Struct.Character.Type -> -      String -   ) -get_attack_animation_class attack char = -   if (attack.critical) -   then -      "battle-animated-portrait-attack-critical" -   else -      "battle-animated-portrait-attacks" - -get_defense_animation_class : ( -      Struct.Attack.Type -> -      Struct.Character.Type -> -      String -   ) -get_defense_animation_class attack char = -   if (attack.damage == 0) -   then -      if (attack.precision == Struct.Attack.Miss) -      then -         "battle-animated-portrait-dodges" -      else -         "battle-animated-portrait-undamaged" -   else if ((Struct.Character.get_current_health char) > 0) -   then -      if (attack.precision == Struct.Attack.Graze) -      then -         "battle-animated-portrait-grazed-damage" -      else -         "battle-animated-portrait-damaged" -   else -      if (attack.precision == Struct.Attack.Graze) -      then -         "battle-animated-portrait-grazed-death" -      else -         "battle-animated-portrait-dies" - -get_attacker_card : ( -      (Maybe Struct.Attack.Type) -> -      Struct.Character.Type -> -      (Html.Html Struct.Event.Type) -   ) -get_attacker_card maybe_attack char = -   (Html.div -      (case maybe_attack of -         Nothing -> -            if ((Struct.Character.get_current_health char) > 0) -            then -               [ -                  (Html.Attributes.class "battle-animated-portrait") -               ] -            else -               [ -                  (Html.Attributes.class "battle-animated-portrait-absent"), -                  (Html.Attributes.class "battle-animated-portrait") -               ] - -         (Just attack) -> -            [ -               (Html.Attributes.class -                  (case (attack.order, attack.parried) of -                     (Struct.Attack.Counter, True) -> -                        (get_attack_animation_class attack char) - -                     (Struct.Attack.Counter, _) -> -                        (get_defense_animation_class attack char) - -                     (_, True) -> -                        (get_defense_animation_class attack char) - -                     (_, _) -> -                        (get_attack_animation_class attack char) -                  ) -               ), -               (Html.Attributes.class "battle-animated-portrait") -            ] -      ) -      [ -         (View.Controlled.CharacterCard.get_minimal_html -            (Struct.Character.get_player_ix char) -            char -         ) -      ] -   ) - -get_defender_card : ( -      (Maybe Struct.Attack.Type) -> -      Struct.Character.Type -> -      (Html.Html Struct.Event.Type) -   ) -get_defender_card maybe_attack char = -   (Html.div -      (case maybe_attack of -         Nothing -> -            if ((Struct.Character.get_current_health char) > 0) -            then -               [ -                  (Html.Attributes.class "battle-animated-portrait") -               ] -            else -               [ -                  (Html.Attributes.class "battle-animated-portrait-absent"), -                  (Html.Attributes.class "battle-animated-portrait") -               ] - -         (Just attack) -> -            [ -               (Html.Attributes.class -                  (case (attack.order, attack.parried) of -                     (Struct.Attack.Counter, True) -> -                        (get_defense_animation_class attack char) - -                     (Struct.Attack.Counter, _) -> -                        (get_attack_animation_class attack char) - -                     (_, True) -> -                        (get_attack_animation_class attack char) - -                     (_, _) -> -                        (get_defense_animation_class attack char) -                  ) -               ), -               (Html.Attributes.class "battle-animated-portrait") -            ] -      ) -      [ -         (View.Controlled.CharacterCard.get_minimal_html -1 char) -      ] -   ) - --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_placeholder_html : ( -      (Array.Array Struct.Character.Type) -> -      Int -> -      Int -> -      (Maybe Struct.Attack.Type) -> -      (Html.Html Struct.Event.Type) -   ) -get_placeholder_html characters attacker_ix defender_ix maybe_attack = -   case -      ( -         (Array.get attacker_ix characters), -         (Array.get defender_ix characters) -      ) -   of -      ((Just atkchar), (Just defchar)) -> -         (Html.div -            [ -               (Html.Attributes.class "battle-message-board"), -               (Html.Attributes.class "battle-message-attack") -            ] -            ( -               [ -                  (get_attacker_card maybe_attack atkchar), -                  ( -                     case maybe_attack of -                        (Just attack) -> -                           (get_attack_html atkchar defchar attack) - -                        Nothing -> -                           (get_empty_attack_html) -                  ), -                  (get_defender_card maybe_attack defchar) -               ] -            ) -         ) - -      _ -> -         (Html.div -            [ -            ] -            [ -               (Html.text "Error: Attack with unknown characters") -            ] -         ) - --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_html : ( -      Struct.Model.Type -> -      Int -> -      Int -> -      (Maybe Struct.Attack.Type) -> -      (Html.Html Struct.Event.Type) -   ) -get_html model attacker_ix defender_ix maybe_attack = -   (get_placeholder_html model.characters attacker_ix defender_ix maybe_attack) | 


