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Diffstat (limited to 'elm/battlemap/src/Model/SelectTile.elm')
| -rw-r--r-- | elm/battlemap/src/Model/SelectTile.elm | 93 | 
1 files changed, 93 insertions, 0 deletions
| diff --git a/elm/battlemap/src/Model/SelectTile.elm b/elm/battlemap/src/Model/SelectTile.elm new file mode 100644 index 0000000..9a01e77 --- /dev/null +++ b/elm/battlemap/src/Model/SelectTile.elm @@ -0,0 +1,93 @@ +module Model.SelectTile exposing (apply_to) + +import Dict + +import Character + +import Battlemap +import Battlemap.Direction +import Battlemap.Location +import Battlemap.Tile + +import Model.RequestDirection +import Model.EndTurn + +import Model +import Error + +autopilot : Battlemap.Direction.Type -> Model.Type -> Model.Type +autopilot dir model = +   (Update.DirectionRequest.apply_to model dir) + +go_to_tile : Model.Type -> Battlemap.Location.Ref -> Model.Type +go_to_tile model loc_ref = +   case model.selection of +      Nothing -> +         (Model.invalidate +            model +            (Error.new +               Error.Programming +               "SelectTile: model moving char, no selection." +            ) +         ) +      (Just selection) -> +         case (Dict.get loc_ref selection.range_indicator) of +            Nothing -> -- Clicked outside of the range indicator +               (Model.reset model) +            (Just indicator) -> +               let +                  new_model = +                     (List.foldr +                        (autopilot) +                        {model | +                           battlemap = +                              (Battlemap.apply_to_all_tiles +                                 model.battlemap +                                 (Battlemap.Tile.set_direction +                                    Battlemap.Direction.None +                                 ) +                              ), +                           selection = +                              (Just +                                 { +                                    selection | +                                    navigator = +                                       (Battlemap.Navigator.reset +                                          selection.navigator +                                       ) +                                 } +                              ) +                        } +                        indicator.path +                     ) +               in +                  if +                  ( +                     (model.state == Model.MovingCharacterWithClick) +                     && +                     ( +                        (Battlemap.Location.get_ref +                           selection.navigator.current_location +                        ) +                        == loc_ref +                     ) +                  ) +                  then +                     (Model.EndTurn.apply_to new_model) +                  else +                     {new_model | state = Model.MovingCharacterWithClick} + + +apply_to : Model.Type -> Battlemap.Location.Ref -> Model.Type +apply_to model loc_ref = +   case (Model.get_state model) of +      Model.MovingCharacterWithButtons -> (go_to_tile model loc_ref) +      Model.MovingCharacterWithClick -> (go_to_tile model loc_ref) +      _ -> +         (Model.invalidate +            model +            (Error.new +               Error.IllegalAction +               "This can only be done while moving a character." +            ) +         ) | 


