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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-08 14:30:41 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-08 14:30:41 +0200 | 
| commit | bbc4326f8aacaaac96998d382fa64c1a55fcd57e (patch) | |
| tree | 34e9d39d2fc2dc494351fac0519219d396bb3502 | |
| parent | ee08423dd686d707d3c5759804fab2ecadbddbb1 (diff) | |
Fixes armor penalties being applied twice.
| -rw-r--r-- | src/battlemap/src/Struct/Character.elm | 10 | ||||
| -rw-r--r-- | src/battlemap/src/Struct/Statistics.elm | 10 | ||||
| -rw-r--r-- | src/battlemap/src/Update/HandleServerReply.elm | 14 | 
3 files changed, 19 insertions, 15 deletions
| diff --git a/src/battlemap/src/Struct/Character.elm b/src/battlemap/src/Struct/Character.elm index 522bcda..74642b1 100644 --- a/src/battlemap/src/Struct/Character.elm +++ b/src/battlemap/src/Struct/Character.elm @@ -80,6 +80,7 @@ finish_decoding : PartiallyDecoded -> (Type, Int, Int, Int)  finish_decoding add_char =     let        weapon_set = (Struct.WeaponSet.new Struct.Weapon.none Struct.Weapon.none) +      armor = Struct.Armor.none        almost_char =           {              id = (toString add_char.ix), @@ -89,11 +90,11 @@ finish_decoding add_char =              location = add_char.lc,              health = add_char.hea,              attributes = add_char.att, -            statistics = (Struct.Statistics.new add_char.att weapon_set), +            statistics = (Struct.Statistics.new add_char.att weapon_set armor),              player_id = add_char.pla,              enabled = add_char.ena,              weapons = weapon_set, -            armor = Struct.Armor.none +            armor = armor           }     in        (almost_char, add_char.awp, add_char.swp, add_char.ar) @@ -161,7 +162,7 @@ set_weapons : Struct.WeaponSet.Type -> Type -> Type  set_weapons weapons char =     {char |        weapons = weapons, -      statistics = (Struct.Statistics.new char.attributes weapons) +      statistics = (Struct.Statistics.new char.attributes weapons char.armor)     }  decoder : (Json.Decode.Decoder (Type, Int, Int, Int)) @@ -195,10 +196,9 @@ fill_missing_equipment : (  fill_missing_equipment awp swp ar char =     let        weapon_set = (Struct.WeaponSet.new awp swp) -      post_armor_atts = (Struct.Armor.apply_to_attributes ar char.attributes)     in        {char | -         statistics = (Struct.Statistics.new post_armor_atts weapon_set), +         statistics = (Struct.Statistics.new char.attributes weapon_set ar),           weapons = weapon_set,           armor = ar        } diff --git a/src/battlemap/src/Struct/Statistics.elm b/src/battlemap/src/Struct/Statistics.elm index aad1411..de18466 100644 --- a/src/battlemap/src/Struct/Statistics.elm +++ b/src/battlemap/src/Struct/Statistics.elm @@ -18,6 +18,7 @@ import List  -- Battlemap -------------------------------------------------------------------  import Struct.Attributes +import Struct.Armor  import Struct.Weapon  import Struct.WeaponSet @@ -111,12 +112,17 @@ get_critical_hits t = t.critical_hits  new : (        Struct.Attributes.Type ->        Struct.WeaponSet.Type -> +      Struct.Armor.Type ->        Type     ) -new att wp_set = +new att wp_set ar =     let        active_weapon = (Struct.WeaponSet.get_active_weapon wp_set) -      actual_att = (Struct.Weapon.apply_to_attributes active_weapon att) +      actual_att = +         (Struct.Armor.apply_to_attributes +            ar +            (Struct.Weapon.apply_to_attributes active_weapon att) +         )        constitution = (Struct.Attributes.get_constitution actual_att)        dexterity = (Struct.Attributes.get_dexterity actual_att)        intelligence = (Struct.Attributes.get_intelligence actual_att) diff --git a/src/battlemap/src/Update/HandleServerReply.elm b/src/battlemap/src/Update/HandleServerReply.elm index 5bafbe4..ec388ee 100644 --- a/src/battlemap/src/Update/HandleServerReply.elm +++ b/src/battlemap/src/Update/HandleServerReply.elm @@ -7,8 +7,6 @@ import Dict  import Http -import Debug -  -- Battlemap -------------------------------------------------------------------  import Struct.Armor  import Struct.Battlemap @@ -157,22 +155,22 @@ apply_command : (  apply_command command current_state =     case command of        (Struct.ServerReply.AddWeapon wp) -> -         (Debug.log "add_weapon" (add_weapon wp current_state)) +         (add_weapon wp current_state)        (Struct.ServerReply.AddArmor ar) -> -         (Debug.log "add_armor" (add_armor ar current_state)) +         (add_armor ar current_state)        (Struct.ServerReply.AddCharacter char) -> -         (Debug.log "add_char" (add_character char current_state)) +         (add_character char current_state)        (Struct.ServerReply.SetMap map) -> -         (Debug.log "set_map" (set_map map current_state)) +         (set_map map current_state)        (Struct.ServerReply.TurnResults results) -> -         (Debug.log "add_to_tl" (add_to_timeline results current_state)) +         (add_to_timeline results current_state)        (Struct.ServerReply.SetTimeline timeline) -> -         (Debug.log "set_tl" (set_timeline timeline current_state)) +         (set_timeline timeline current_state)        Struct.ServerReply.Okay -> current_state | 


