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(fate_version 1)
(declare_structure card
( text name )
( int number )
( int score )
)
(local (list card) heart_cards)
(local (list card) spade_cards)
(local (list card) club_cards)
(local (list card) diamond_cards)
(define_sequence generate_card_familly ((string name) ((ptr (list card)) deck))
(local int i)
(for (set i 1) (=< (var i) 13) (set i (+ (var i) 1))
(local card c)
(set c.number (var i))
(set c.name
(text
(switch (var i)
(1 Ace)
(11 Jack)
(12 Queen)
(13 Kind)
(cast string (var i))
)
of (var name)
)
)
(set c.score
(switch (var i)
(11 10)
(12 10)
(13 10)
(var i)
)
)
(add! (var c) (at deck))
)
)
(visit generate_card_familly Hearts (ptr heart_cards))
(visit generate_card_familly Spades (ptr spade_cards))
(visit generate_card_familly Diamonds (ptr diamond_cards))
(visit generate_card_familly Clubs (ptr club_cards))
(global (list card) deck_template)
(add_all! heart_cards deck_template)
(add_all! spade_cards deck_template)
(add_all! diamond_cards deck_template)
(add_all! club_cards deck_template)
(define_sequence shuffle_into_deck
(
((ptr (list card)) cards)
((ptr (list card)) deck)
)
(while (! (is_empty (at cards)))
(local int o)
(local int d)
(set o (rand 0 (- (size (at cards)) 1)))
(if_else (is_empty (at deck))
(set d 0)
(set d (rand 0 (- (size (at deck)) 1)))
)
(add_at! (var d) (access (at cards) (var o)) (at deck))
(remove_at! (var o) (at cards))
)
)
(define_sequence generate_shuffled_deck (((ptr (list card)) result))
(local (list card) initial_deck)
(set initial_deck (var deck_template))
(clear (at result))
(visit shuffle_into_deck (ptr initial_deck) (var result))
)
(define_sequence draw_a_card (((ptr (list card)) deck) ((ptr card) result))
(set (at result) (access (at deck) 0))
(remove_at! 0 (at deck))
)
(define_sequence compute_score (((ptr (list card)) deck) ((ptr int) result))
(local int aces_count)
(local int maybe_better_score)
(set (at result) 0)
(foreach (at deck) card
(set (at result) (+ (var card.score) (at result)))
(if (= (var card.number) 1)
(set aces_count (+ (var aces_count) 1))
)
)
(while (> (var aces_count) 0)
(set maybe_better_score (+ (at result) 10))
(if (=< (var maybe_better_score) 21)
(set (at result) (var maybe_better_score))
)
(set aces_count (- (var aces_count) 1))
)
)
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