(fate_version 1) (require include/creatures.fate) (require include/events.fate) (require include/items.fate) (require include/player.fate) (require include/progress.fate) (require include/text_effects.fate) (require battle.fate) (define_sequence in_your_room (ifelse (is_member visited_your_room progress) (text_effect narrator You room is still a mess. You don't have time to clean things up, though. ) (text_effect narrator You room is a mess. You recall having been through every drawer while preparing your bag yesterday. While still unclear on how you are supposed to pack all the necessary things for what promises to be at least a year-long journey inside a small backpack, you cannot avoid but wasting more time contemplating the piles of items that didn't make the cut. ) ) (add visited_your_room progress) (player_choice ( ( Look for healing items ) (sequence look_for_healing_items) ) ( ( No time! Let's go adventuring! ) (sequence leave_your_room) ) ) ) (define_sequence look_for_healing_items (text_effect narrator You anxiously alternate between looking at the clock and looking at piles of mess for healing items. (newline) ) (ifelse (=< (rand 0 99) 25) ( (text_effect surprise (text_effect narrator Oh! You found something! ) ) (macro get_item (ref (var potion))) ) (text_effect narrator No, you don't find anything. ) ) (sequence in_your_room) ) (define_sequence leave_your_room (text_effect narrator As you rush through the door of your room, you fail to notice the obstacle in your path and trip on something that was clearly meant for you. ) (event pause) (text_effect narrator It's a monster-holder! There's a note, too. ) (macro generate_random_creature (var player.creature)) (event pause) (text_effect note_reading Hey sleepyhead. I couldn't wake you up for your big day, but lucky you, someone noticed that you weren't going to make it in time and got this for you. (newline) Looks like it's a (variable player.creature.name). Good for you! My first creature may not have been as powerful, but I wouldn't trade it for anything. (newline) Now go! Aand don't come back until you've achieved your dreams! ) (text_effect narrator Teary eyed, you pick up the monster-holder and leave your house. And immediately get challenged by some grinning kid who clearly knew you haven't had time to train and wants to score an easy victory. ) (sequence start_battle) )