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Diffstat (limited to 'data/examples/the_thief/main.fate')
| -rw-r--r-- | data/examples/the_thief/main.fate | 47 | 
1 files changed, 47 insertions, 0 deletions
| diff --git a/data/examples/the_thief/main.fate b/data/examples/the_thief/main.fate new file mode 100644 index 0000000..66773c2 --- /dev/null +++ b/data/examples/the_thief/main.fate @@ -0,0 +1,47 @@ +(fate_version 1) + +(require include/text_effects.fate) +(require include/characters.fate) +(require include/chapters.fate) + +(text_effect narrator +   As the last lights of the day vanish, you bid farewell to a sun you hope +   will not recognize you next morning, for tonight is the time of your +   transformation. Tonight, you put an end to the hunger. Tonight, you put an +   end to the cold. Tonight, surely, you get to claim the luck you were denied +   all this time. +   (newline) +   As you gaze upon the magnificent Tarmock manor, any trace of hesitation +   disappears. The plan is simple: your forged letter of introduction will get +   you through the door, and your lifelong skills through their purses. +) + +(sequence standing_before_the_manor) + +(cond +   ((= 3 (variable oscar.money)) ...don't...) +   ((> 3 (variable carla.agility)) ...might...) +   ((> 3 (variable carla.perception)) ...surely...) +) + +(= lol +   (cond +      ((= 3 (variable oscar.money)) ...don't...) +      ((> 3 (variable carla.agility)) ...might...) +      ((> 3 (variable carla.perception)) ...surely...) +   ) +) +Tonight's the night... (newline) +Tonight, we become rich... (newline) +Tonight, we... + +(player_choice +   ( +      ( ...get in through the window! ) +      (sequence through_the_window) +   ) +   ( +      ( ...knock at the door! ) +      (sequence knocking_on_door) +   ) +) | 


