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authorNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2020-07-11 15:37:46 +0200
committerNathanael Sensfelder <SpamShield0@MultiAgentSystems.org>2020-07-11 15:37:46 +0200
commite9f9708a43fa6030a943478f203f08fc37aa28ec (patch)
tree2136140a155362e33b60cb4bfcfa358a0de5b358 /data
parent88657c6dba477efeb42dd1b94d7636f5633b38d4 (diff)
...
Diffstat (limited to 'data')
-rw-r--r--data/examples/the_thief/include/characters.fate61
-rw-r--r--data/examples/the_thief/include/locations.fate2
-rw-r--r--data/examples/the_thief/include/type/character.fate12
-rw-r--r--data/examples/the_thief/include/type/location.fate3
-rw-r--r--data/examples/the_thief/include/type/stat.fate3
-rw-r--r--data/examples/the_thief/main.fate47
6 files changed, 128 insertions, 0 deletions
diff --git a/data/examples/the_thief/include/characters.fate b/data/examples/the_thief/include/characters.fate
new file mode 100644
index 0000000..4c36a8e
--- /dev/null
+++ b/data/examples/the_thief/include/characters.fate
@@ -0,0 +1,61 @@
+(fate_version 1)
+
+(require include/type/character.fate)
+
+(declare_variable local character oscar)
+(declare_variable local character carla)
+(declare_variable local character simon)
+(declare_variable local character julie)
+(declare_variable local character statue)
+
+(require include/locations.fate)
+
+(set_fields
+ (name Oscar)
+ (agility 50)
+ (perception 50)
+ (money 20)
+ (location room0)
+ (variable oscar)
+)
+
+(set_fields
+ (name Carla)
+ (agility 75)
+ (perception 35)
+ (money 7)
+ (location room1)
+ (variable carla)
+)
+
+(set_fields
+ (name Simon)
+ (agility 35)
+ (perception 75)
+ (money 80)
+ (location room1)
+ (variable simon)
+)
+
+(set_fields
+ (name Julie)
+ (agility 60)
+ (perception 60)
+ (money 90)
+ (location room2)
+ (variable julie)
+)
+
+(set_fields
+ (name ( A oddly human shaped statue, with clothes adorned ))
+ (agility 0)
+ (perception 0)
+ (money 30)
+ (location corridor)
+ (variable statue)
+)
+
+;; Alright, but we clearly need to be able to point to variables using a type.
+;; like (pointer (variable carla)) -> pointer to variable of type character
+;; (a string, really) resolves to (variable carla), but allows characters to be
+;; put in a set, for example.
diff --git a/data/examples/the_thief/include/locations.fate b/data/examples/the_thief/include/locations.fate
new file mode 100644
index 0000000..d7beb18
--- /dev/null
+++ b/data/examples/the_thief/include/locations.fate
@@ -0,0 +1,2 @@
+(fate_version 1)
+
diff --git a/data/examples/the_thief/include/type/character.fate b/data/examples/the_thief/include/type/character.fate
new file mode 100644
index 0000000..e3b1b7b
--- /dev/null
+++ b/data/examples/the_thief/include/type/character.fate
@@ -0,0 +1,12 @@
+(fate_version 1)
+
+(require include/type/stat.fate)
+(require include/type/location.fate)
+
+(declare_dict_type character
+ (string name)
+ (stat agility)
+ (stat perception)
+ (int money)
+ (location location)
+)
diff --git a/data/examples/the_thief/include/type/location.fate b/data/examples/the_thief/include/type/location.fate
new file mode 100644
index 0000000..faec74a
--- /dev/null
+++ b/data/examples/the_thief/include/type/location.fate
@@ -0,0 +1,3 @@
+(fate_version 1)
+
+(declare_set_type string location)
diff --git a/data/examples/the_thief/include/type/stat.fate b/data/examples/the_thief/include/type/stat.fate
new file mode 100644
index 0000000..c2e0feb
--- /dev/null
+++ b/data/examples/the_thief/include/type/stat.fate
@@ -0,0 +1,3 @@
+(fate_version 1)
+
+(declare_subtype int stat)
diff --git a/data/examples/the_thief/main.fate b/data/examples/the_thief/main.fate
new file mode 100644
index 0000000..66773c2
--- /dev/null
+++ b/data/examples/the_thief/main.fate
@@ -0,0 +1,47 @@
+(fate_version 1)
+
+(require include/text_effects.fate)
+(require include/characters.fate)
+(require include/chapters.fate)
+
+(text_effect narrator
+ As the last lights of the day vanish, you bid farewell to a sun you hope
+ will not recognize you next morning, for tonight is the time of your
+ transformation. Tonight, you put an end to the hunger. Tonight, you put an
+ end to the cold. Tonight, surely, you get to claim the luck you were denied
+ all this time.
+ (newline)
+ As you gaze upon the magnificent Tarmock manor, any trace of hesitation
+ disappears. The plan is simple: your forged letter of introduction will get
+ you through the door, and your lifelong skills through their purses.
+)
+
+(sequence standing_before_the_manor)
+
+(cond
+ ((= 3 (variable oscar.money)) ...don't...)
+ ((> 3 (variable carla.agility)) ...might...)
+ ((> 3 (variable carla.perception)) ...surely...)
+)
+
+(= lol
+ (cond
+ ((= 3 (variable oscar.money)) ...don't...)
+ ((> 3 (variable carla.agility)) ...might...)
+ ((> 3 (variable carla.perception)) ...surely...)
+ )
+)
+Tonight's the night... (newline)
+Tonight, we become rich... (newline)
+Tonight, we...
+
+(player_choice
+ (
+ ( ...get in through the window! )
+ (sequence through_the_window)
+ )
+ (
+ ( ...knock at the door! )
+ (sequence knocking_on_door)
+ )
+)