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| author | nsensfel <SpamShield0@noot-noot.org> | 2020-09-08 11:31:46 +0200 |
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| committer | nsensfel <SpamShield0@noot-noot.org> | 2020-09-08 11:31:46 +0200 |
| commit | 51cd83bf0dcf2e147d7b14e755a96133eaa9c767 (patch) | |
| tree | 5aa289eac55455e7aff66b2f5f14212925df81b7 /data/tests/player_choices.fate | |
| parent | e7e5ec29417559a155c6f79e1bbeed77a9fe1ff3 (diff) | |
It compiles, but doesn't work properly.
Structure initialization can't work with this: if it was initialized as
an int then used later as a struct, none of the struct's fields are
there, so writting to them is not doable.
There might be a way, using `remove` and `initialize` to refresh the
register at every use. This would kill the side-channel attack used to
pass parameters, and so special care would have to be taken for them.
Diffstat (limited to 'data/tests/player_choices.fate')
0 files changed, 0 insertions, 0 deletions


