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| diff --git a/content/learn/03.variables/default.md b/content/learn/03.variables/default.md index 6c2cdf4..3d0e962 100644 --- a/content/learn/03.variables/default.md +++ b/content/learn/03.variables/default.md @@ -18,61 +18,61 @@ We are trying to add a variable that corresponds to money. An `int` is thus  appropriate.  **main.fate:** +{{< fatecode >}}(fate_version 1) -         (fate_version 1) +(local int hero_money) +(local int price_of_booze) -         (local int hero_money) -         (local int price_of_booze) +(set hero_money 42) +(set price_of_booze 12) -         (set hero_money 42) -         (set price_of_booze 12) +Once upon a time, starting a story with these words wasn't considered +a cliche. Starting in a tavern might also not be seen as very +original.  Having the main character be an street orphan, raised by +some mysterious sage all to end up as a mercenary with an uncommonly +strong sense of honor probably isn't going to lead to any praises for +novelty either. Maybe you should drink to that. +(newline) +Or maybe you shouldn't. This isn't your first mug. Not your second +either.  Drinking to forget that you are a stereotypical hero isn't +going to solve anything. Worse, the alcoholic trait is part of the +image. +(newline) +As you contemplate your own pointless description, your gaze leaves +what turns out to be an already empty glass in your hand and finds the +barman. -         Once upon a time, starting a story with these words wasn't considered -         a cliche. Starting in a tavern might also not be seen as very -         original.  Having the main character be an street orphan, raised by -         some mysterious sage all to end up as a mercenary with an uncommonly -         strong sense of honor probably isn't going to lead to any praises for -         novelty either. Maybe you should drink to that. -         (newline) -         Or maybe you shouldn't. This isn't your first mug. Not your second -         either.  Drinking to forget that you are a stereotypical hero isn't -         going to solve anything. Worse, the alcoholic trait is part of the -         image. -         (newline) -         As you contemplate your own pointless description, your gaze leaves -         what turns out to be an already empty glass in your hand and finds the -         barman. +(player_choice +   ( +      ( Ask the barman for a refill ) +      Staring straight at the barman, you raise your glass and +      proclaim: +      (newline) +      "This soon-to-be world savior needs more booze!" +      (newline) +      The barman's lack of reaction is disappointing, but seeing the +      beer being poured does help improve the mood. +      (newline) +      Satisfied, you hand the barman (var price_of_booze) copper coins. +      (set hero_money +         (- (var hero_money) (var price_of_booze)) +      ) +   ) +   ( +      ( Fall asleep ) +      Deciding to break away from the expected storyline, you promptly +      fall asleep. +      (newline) +      ... +      (newline) +      Upon waking up, your hard-trained reflexes inform you that +      someone stole all your money. +      (set hero_money 0) +   ) +) -         (player_choice -            ( -               ( Ask the barman for a refill ) -               Staring straight at the barman, you raise your glass and -               proclaim: -               (newline) -               "This soon-to-be world savior needs more booze!" -               (newline) -               The barman's lack of reaction is disappointing, but seeing the -               beer being poured does help improve the mood. -               (newline) -               Satisfied, you hand the barman (var price_of_booze) copper coins. -               (set hero_money -                  (- (var hero_money) (var price_of_booze)) -               ) -            ) -            ( -               ( Fall asleep ) -               Deciding to break away from the expected storyline, you promptly -               fall asleep. -               (newline) -               ... -               (newline) -               Upon waking up, your hard-trained reflexes inform you that -               someone stole all your money. -               (set hero_money 0) -            ) -         ) - -         (end) +(end) +{{< /fatecode >}}  * `(local int hero_money)` declares an `int` variable with the name    `hero_money`. | 


