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Diffstat (limited to 'src')
| -rw-r--r-- | src/battlemap_shim.erl | 8 | ||||
| -rw-r--r-- | src/character_shim.erl | 2 | ||||
| -rw-r--r-- | src/database_shim.erl | 2 | 
3 files changed, 6 insertions, 6 deletions
| diff --git a/src/battlemap_shim.erl b/src/battlemap_shim.erl index 845bb8e..f4042d2 100644 --- a/src/battlemap_shim.erl +++ b/src/battlemap_shim.erl @@ -16,8 +16,8 @@ generate(_Prev, Result, _X, 0, _BaseWidth) ->  generate(Prev, Result, 0, Y, BaseWidth) ->     generate(Prev, Result, BaseWidth, (Y - 1), BaseWidth);  generate(Prev, Result, X, Y, BaseWidth) -> -   case rand:uniform(64) of -      N when (N >= 16) -> +   case rand:uniform(100) of +      N when (N >= 10) ->           generate(Prev, [Prev|Result], (X - 1), Y, BaseWidth);        N -> @@ -36,8 +36,8 @@ generate(Prev, Result, X, Y, BaseWidth) ->  %% EXPORTED %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  generate () -> -   Width = (rand:uniform(54) + 10), -   Height = (rand:uniform(54) + 10), +   Width = (rand:uniform(48) + 16), +   Height = (rand:uniform(48) + 16),     #battlemap     {        id = <<"0">>, diff --git a/src/character_shim.erl b/src/character_shim.erl index 1fbf3fc..0ab33cb 100644 --- a/src/character_shim.erl +++ b/src/character_shim.erl @@ -19,7 +19,7 @@ generate_char (N) ->        name = IDAsString, % Name        icon = IDAsString, % Icon        portrait = IDAsString, % Portrait -      mov_pts = rand:uniform(10), % Movement Points +      mov_pts = (rand:uniform(10) + 10), % Movement Points        atk_rg = (rand:uniform(5) - 1) % Attack Range     }. diff --git a/src/database_shim.erl b/src/database_shim.erl index 8d97298..1966b6b 100644 --- a/src/database_shim.erl +++ b/src/database_shim.erl @@ -79,7 +79,7 @@ generate_db (Heir) ->        ok -> ok     end,     Battlemap = battlemap_shim:generate(), -   Characters = character_shim:generate(rand:uniform(14) + 2), +   Characters = character_shim:generate(rand:uniform(12) + 4),     CharacterInsts = generate_char_instances(Battlemap, Characters),     BattlemapInstance = generate_map_instance(CharacterInsts),     add_to_db({battlemap_db, Battlemap#battlemap.id}, Battlemap), | 


