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Diffstat (limited to 'src/battlemap/struct/bm_weapon.erl')
| -rw-r--r-- | src/battlemap/struct/bm_weapon.erl | 360 | 
1 files changed, 0 insertions, 360 deletions
| diff --git a/src/battlemap/struct/bm_weapon.erl b/src/battlemap/struct/bm_weapon.erl deleted file mode 100644 index 6c05799..0000000 --- a/src/battlemap/struct/bm_weapon.erl +++ /dev/null @@ -1,360 +0,0 @@ --module(bm_weapon). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --opaque id() :: non_neg_integer(). - --type range_type() :: 'ranged' | 'melee'. --type range_mod() :: 'long' | 'short'. --type damage_type() :: 'slash' | 'pierce' | 'blunt'. --type damage_mod() :: 'heavy' | 'light'. - --record -( -   weapon, -   { -      id :: id(), -      name :: binary(), -      range_type :: range_type(), -      range_mod :: range_mod(), -      damage_type :: damage_type(), -      damage_mod :: damage_mod() -   } -). - --opaque type() :: #weapon{}. - --export_type([type/0, id/0]). --export_type -( -   [ -      range_type/0, -      range_mod/0, -      damage_type/0, -      damage_mod/0 -   ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( -   [ -      get_id/1, -      get_range_type/1, -      get_ranges/1, -      get_damages/1 -   ] -). - --export -( -   [ -      random_id/0, -      from_id/1, -      can_parry/1, -      apply_to_attributes/2 -   ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec ranges_of_type -   ( -      range_type(), -      range_mod() -   ) -   -> {non_neg_integer(), non_neg_integer()}. -ranges_of_type (ranged, long) -> {2, 6}; -ranges_of_type (ranged, short) -> {1, 4}; -ranges_of_type (melee, long) -> {0, 2}; -ranges_of_type (melee, short) -> {0, 1}. - --spec damages_of_type -   ( -      range_type(), -      damage_mod() -   ) -   -> {non_neg_integer(), non_neg_integer()}. -damages_of_type (ranged, heavy) -> {10, 25}; -damages_of_type (ranged, light) -> {5, 20}; -damages_of_type (melee, heavy) -> {20, 35}; -damages_of_type (melee, light) -> {15, 30}. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Wp) -> Wp#weapon.id. - --spec get_range_type (type()) -> range_type(). -get_range_type (Wp) -> Wp#weapon.range_type. - --spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. -get_ranges (Wp) -> -   ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). - --spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. -get_damages (Wp) -> -   damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). - --spec can_parry (type()) -> boolean(). -can_parry (Wp) -> (Wp#weapon.range_type == melee). - --spec from_id (id()) -> type(). -from_id (0) -> -   #weapon{ -      id = 0, -      name = <<"None">>, -      range_type = melee, -      range_mod = short, -      damage_type = blunt, -      damage_mod = light -   }; -from_id (1) -> -   #weapon{ -      id = 1, -      name = <<"Dagger">>, -      range_type = melee, -      range_mod = short, -      damage_type = slash, -      damage_mod = light -   }; -from_id (2) -> -   #weapon{ -      id = 2, -      name = <<"Sword">>, -      range_type = melee, -      range_mod = short, -      damage_type = slash, -      damage_mod = heavy -   }; -from_id (3) -> -   #weapon{ -      id = 3, -      name = <<"Claymore">>, -      range_type = melee, -      range_mod = long, -      damage_type = slash, -      damage_mod = light -   }; -from_id (4) -> -   #weapon{ -      id = 4, -      name = <<"Bardiche">>, -      range_type = melee, -      range_mod = long, -      damage_type = slash, -      damage_mod = heavy -   }; -from_id (5) -> -   #weapon{ -      id = 5, -      name = <<"Stiletto">>, -      range_type = melee, -      range_mod = short, -      damage_type = pierce, -      damage_mod = light -   }; -from_id (6) -> -   #weapon{ -      id = 6, -      name = <<"Pickaxe">>, -      range_type = melee, -      range_mod = short, -      damage_type = pierce, -      damage_mod = heavy -   }; -from_id (7) -> -   #weapon{ -      id = 7, -      name = <<"Rapier">>, -      range_type = melee, -      range_mod = long, -      damage_type = pierce, -      damage_mod = light -   }; -from_id (8) -> -   #weapon{ -      id = 8, -      name = <<"Pike">>, -      range_type = melee, -      range_mod = long, -      damage_type = pierce, -      damage_mod = heavy -   }; -from_id (9) -> -   #weapon{ -      id = 9, -      name = <<"Club">>, -      range_type = melee, -      range_mod = short, -      damage_type = blunt, -      damage_mod = light -   }; -from_id (10) -> -   #weapon{ -      id = 10, -      name = <<"Mace">>, -      range_type = melee, -      range_mod = short, -      damage_type = blunt, -      damage_mod = heavy -   }; -from_id (11) -> -   #weapon{ -      id = 11, -      name = <<"Staff">>, -      range_type = melee, -      range_mod = long, -      damage_type = blunt, -      damage_mod = light -   }; -from_id (12) -> -   #weapon{ -      id = 12, -      name = <<"War Hammer">>, -      range_type = melee, -      range_mod = long, -      damage_type = blunt, -      damage_mod = heavy -   }; -from_id (13) -> -   #weapon{ -      id = 13, -      name = <<"Short Bow (Broadhead)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = slash, -      damage_mod = light -   }; -from_id (14) -> -   #weapon{ -      id = 14, -      name = <<"Short Bow (Blunt)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = blunt, -      damage_mod = light -   }; -from_id (15) -> -   #weapon{ -      id = 15, -      name = <<"Short Bow (Bodkin Point)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = pierce, -      damage_mod = light -   }; -from_id (16) -> -   #weapon{ -      id = 16, -      name = <<"Long Bow (Broadhead)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = slash, -      damage_mod = light -   }; -from_id (17) -> -   #weapon{ -      id = 17, -      name = <<"Long Bow (Blunt)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = blunt, -      damage_mod = light -   }; -from_id (18) -> -   #weapon{ -      id = 18, -      name = <<"Long Bow (Bodkin Point)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = pierce, -      damage_mod = light -   }; -from_id (19) -> -   #weapon{ -      id = 19, -      name = <<"Crossbow (Broadhead)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = slash, -      damage_mod = heavy -   }; -from_id (20) -> -   #weapon{ -      id = 20, -      name = <<"Crossbow (Blunt)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = blunt, -      damage_mod = heavy -   }; -from_id (21) -> -   #weapon{ -      id = 21, -      name = <<"Crossbow (Bodkin Point)">>, -      range_type = ranged, -      range_mod = short, -      damage_type = pierce, -      damage_mod = heavy -   }; -from_id (22) -> -   #weapon{ -      id = 22, -      name = <<"Arbalest (Broadhead)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = slash, -      damage_mod = heavy -   }; -from_id (23) -> -   #weapon{ -      id = 23, -      name = <<"Arbalest (Blunt)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = blunt, -      damage_mod = heavy -   }; -from_id (24) -> -   #weapon{ -      id = 24, -      name = <<"Arbalest (Bodkin Point)">>, -      range_type = ranged, -      range_mod = long, -      damage_type = pierce, -      damage_mod = heavy -   }. - --spec random_id () -> id(). -random_id () -> sh_roll:between(0, 24). - --spec apply_to_attributes -   ( -      sh_attributes:type(), -      bm_weapon:type() -   ) -   -> attributes:type(). -apply_to_attributes (Attributes, Weapon) -> -   Dexterity = sh_attributes:get_dexterity(Attributes), -   Speed = sh_attributes:get_speed(Attributes), -   RangeModifier = Weapon#weapon.range_mod, -   DamageModifier = Weapon#weapon.damage_mod, -   WithRangeModifier = -      case RangeModifier of -         long -> -            sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes); -         _ -> Attributes -      end, -   case DamageModifier of -      heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier); -      _ -> WithRangeModifier -   end. - | 


