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Diffstat (limited to 'src/battlemap/struct/bm_battle.erl')
| -rw-r--r-- | src/battlemap/struct/bm_battle.erl | 216 | 
1 files changed, 0 insertions, 216 deletions
diff --git a/src/battlemap/struct/bm_battle.erl b/src/battlemap/struct/bm_battle.erl deleted file mode 100644 index 4c93460..0000000 --- a/src/battlemap/struct/bm_battle.erl +++ /dev/null @@ -1,216 +0,0 @@ --module(bm_battle). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: binary(). - --record -( -   battle, -   { -      id :: id(), -      used_armor_ids :: list(sh_armor:id()), -      used_weapon_ids :: list(sh_weapon:id()), -      used_tile_ids :: list(bm_tile:id()), -      battlemap :: bm_battlemap:type(), -      characters :: array:array(bm_character:type()), -      players :: array:array(bm_player:type()), -      current_player_turn :: bm_player_turn:type() -   } -). - --opaque type() :: #battle{}. - --export_type([type/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( -   [ -      get_id/1, -      get_used_weapon_ids/1, -      get_used_armor_ids/1, -      get_used_tile_ids/1, -      get_battlemap/1, -      get_characters/1, -      get_character/2, -      get_players/1, -      get_player/2, -      get_current_player_turn/1, -      get_encoded_last_turns_effects/1, - -      set_battlemap/2, -      set_characters/2, -      set_character/3, -      set_players/2, -      set_player/3, -      set_current_player_turn/2, - -      get_characters_field/0, -      get_players_field/0, -      get_current_player_turn_field/0 -   ] -). - --export -( -   [ -      new/7 -   ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -get_all_timelines (Result, CurrentIndex, EndPoint, ArraySize, Players) -> -   Player = array:get(CurrentIndex, Players), -   Timeline = bm_player:get_timeline(Player), -   NextIndex = ((CurrentIndex + 1) rem ArraySize), -   NextResult = (Timeline ++ Result), -   case CurrentIndex of -      EndPoint -> -         NextResult; - -      _ -> -         get_all_timelines(NextResult, NextIndex, EndPoint, ArraySize, Players) -   end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (type()) -> id(). -get_id (Battle) -> Battle#battle.id. - --spec get_used_weapon_ids (type()) -> list(sh_weapon:id()). -get_used_weapon_ids (Battle) -> Battle#battle.used_weapon_ids. - --spec get_used_armor_ids (type()) -> list(sh_armor:id()). -get_used_armor_ids (Battle) -> Battle#battle.used_armor_ids. - --spec get_used_tile_ids (type()) -> list(bm_tile:id()). -get_used_tile_ids (Battle) -> Battle#battle.used_tile_ids. - --spec get_battlemap (type()) -> bm_battlemap:type(). -get_battlemap (Battle) -> Battle#battle.battlemap. - --spec get_characters (type()) -> array:array(bm_character:type()). -get_characters (Battle) -> Battle#battle.characters. - --spec get_character (non_neg_integer(), type()) -> bm_character:type(). -get_character (IX, Battle) -> -   array:get(IX, Battle#battle.characters). - --spec get_players (type()) -> array:array(bm_player:type()). -get_players (Battle) -> -   Battle#battle.players. - --spec get_player (non_neg_integer(), type()) -> bm_player:type(). -get_player (IX, Battle) -> -   array:get(IX, Battle#battle.players). - --spec get_current_player_turn (type()) -> bm_player_turn:type(). -get_current_player_turn (Battle) -> -   Battle#battle.current_player_turn. - --spec get_encoded_last_turns_effects (type()) -> list(any()). -get_encoded_last_turns_effects (Battle) -> -   CurrentPlayerTurn = Battle#battle.current_player_turn, -   Players = Battle#battle.players, -   CurrentPlayerIX = bm_player_turn:get_player_ix(CurrentPlayerTurn), - -   PlayersCount = array:size(Players), -   StartingPoint = ((CurrentPlayerIX + 1) rem PlayersCount), -   get_all_timelines([], StartingPoint, CurrentPlayerIX, PlayersCount, Players). - --spec set_battlemap (bm_battlemap:type(), type()) -> type(). -set_battlemap (Battlemap, Battle) -> -   Battle#battle -   { -      battlemap = Battlemap -   }. - --spec set_characters (array:array(bm_character:type()), type()) -> type(). -set_characters (Characters, Battle) -> -   Battle#battle -   { -      characters = Characters -   }. - --spec set_character (non_neg_integer(), bm_character:type(), type()) -> type(). -set_character (IX, Character, Battle) -> -   Battle#battle -   { -      characters = -         array:set -         ( -            IX, -            Character, -            Battle#battle.characters -         ) -   }. - --spec set_players (array:array(bm_player:type()), type()) -> type(). -set_players (Players, Battle) -> -   Battle#battle -   { -      players = Players -   }. - --spec set_player (non_neg_integer(), bm_player:type(), type()) -> type(). -set_player (IX, Player, Battle) -> -   Battle#battle -   { -      players = -         array:set -         ( -            IX, -            Player, -            Battle#battle.players -         ) -   }. - --spec set_current_player_turn (bm_player_turn:type(), type()) -> type(). -set_current_player_turn (PlayerTurn, Battle) -> -   Battle#battle -   { -      current_player_turn = PlayerTurn -   }. - --spec new -   ( -      id(), -      list(bm_player:type()), -      bm_battlemap:type(), -      list(bm_character:type()), -      list(sh_weapon:id()), -      list(sh_armor:id()), -      list(bm_tile:id()) -   ) -   -> type(). -new (ID, PlayersAsList, Battlemap, CharactersAsList, UWIDs, UAIDs, UTIDs) -> -   #battle -   { -      id = ID, -      used_weapon_ids = UWIDs, -      used_armor_ids = UAIDs, -      used_tile_ids = UTIDs, -      battlemap = Battlemap, -      characters = array:from_list(CharactersAsList), -      players = array:from_list(PlayersAsList), -      current_player_turn = bm_player_turn:new(0, 0) -   }. - - --spec get_characters_field () -> non_neg_integer(). -get_characters_field () -> #battle.characters. - --spec get_players_field () -> non_neg_integer(). -get_players_field () -> #battle.players. - --spec get_current_player_turn_field () -> non_neg_integer(). -get_current_player_turn_field () -> #battle.current_player_turn.  | 


