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Diffstat (limited to 'src/battle/struct/btl_character.erl')
| -rw-r--r-- | src/battle/struct/btl_character.erl | 290 | 
1 files changed, 290 insertions, 0 deletions
| diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl new file mode 100644 index 0000000..841f4ea --- /dev/null +++ b/src/battle/struct/btl_character.erl @@ -0,0 +1,290 @@ +-module(btl_character). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-type id() :: non_neg_integer(). +-type rank() :: ('optional' | 'target' | 'commander'). + +-record +( +   character, +   { +      id :: id(), +      player_ix :: non_neg_integer(), +      name :: binary(), +      rank :: rank(), +      icon :: binary(), +      portrait :: binary(), +      attributes :: sh_attributes:type(), +      statistics :: sh_statistics:type(), +      weapon_ids :: {sh_weapon:id(), sh_weapon:id()}, +      armor_id :: sh_armor:id(), +      location :: {non_neg_integer(), non_neg_integer()}, +      current_health :: integer(), %% Negative integers let us reverse attacks. +      is_active :: boolean(), +      is_defeated :: boolean() +   } +). + +-opaque type() :: #character{}. + +-export_type([type/0, rank/0, id/0]). +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( +   [ +      get_id/1, +      get_player_index/1, +      get_name/1, +      get_rank/1, +      get_icon/1, +      get_portrait/1, +      get_attributes/1, +      get_statistics/1, +      get_weapon_ids/1, +      get_armor_id/1, +      get_location/1, +      get_current_health/1, +      get_is_alive/1, +      get_is_active/1, +      get_is_defeated/1, + +      set_rank/2, +      set_weapon_ids/2, +      set_armor_id/2, +      set_statistics/2, +      set_location/2, +      set_current_health/2, +      set_is_active/2, +      set_is_defeated/2, + +      get_rank_field/0, +      get_statistics_field/0, +      get_weapons_field/0, +      get_location_field/0, +      get_current_health_field/0, +      get_is_active_field/0, +      get_is_defeated_field/0 +   ] +). + +-export +( +   [ +      random/5 +   ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec find_random_location +   ( +      non_neg_integer(), +      non_neg_integer(), +      list({non_neg_integer(), non_neg_integer()}) +   ) +   -> {non_neg_integer(), non_neg_integer()}. +find_random_location (BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> +   X = sh_roll:between(0, (BattlemapWidth - 1)), +   Y = sh_roll:between(0, (BattlemapHeight - 1)), + +   IsForbidden = lists:member({X, Y}, ForbiddenLocations), + +   case IsForbidden of +      true -> +         find_random_location +         ( +            BattlemapWidth, +            BattlemapHeight, +            ForbiddenLocations +         ); + +      _ -> {X, Y} +   end. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Char) -> Char#character.id. + +-spec get_player_index (type()) -> non_neg_integer(). +get_player_index (Char) -> Char#character.player_ix. + +-spec get_name (type()) -> binary(). +get_name (Char) -> Char#character.name. + +-spec get_rank (type()) -> rank(). +get_rank (Char) -> Char#character.rank. + +-spec get_icon (type()) -> binary(). +get_icon (Char) -> Char#character.icon. + +-spec get_portrait (type()) -> binary(). +get_portrait (Char) -> Char#character.portrait. + +-spec get_attributes (type()) -> sh_attributes:type(). +get_attributes (Char) -> Char#character.attributes. + +-spec get_armor_id (type()) -> sh_armor:id(). +get_armor_id (Char) -> Char#character.armor_id. + +-spec get_weapon_ids (type()) -> {sh_weapon:id(), sh_weapon:id()}. +get_weapon_ids (Char) -> Char#character.weapon_ids. + +-spec get_statistics (type()) -> sh_statistics:type(). +get_statistics (Char) -> Char#character.statistics. + +-spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}. +get_location (Char) -> Char#character.location. + +-spec get_current_health (type()) -> integer(). +get_current_health (Char) -> Char#character.current_health. + +-spec get_is_alive (type()) -> boolean(). +get_is_alive (Char) -> +   ( +      (not Char#character.is_defeated) +      and (Char#character.current_health > 0) +   ). + +-spec get_is_active (type()) -> boolean(). +get_is_active (Char) -> +   ( +      (not Char#character.is_defeated) +      and Char#character.is_active +      and get_is_alive(Char) +   ). + +-spec get_is_defeated (type()) -> boolean(). +get_is_defeated (Char) -> Char#character.is_defeated. + +-spec set_rank (rank(), type()) -> type(). +set_rank (Rank, Char) -> +   Char#character +   { +      rank = Rank +   }. + +-spec set_location +   ( +      {non_neg_integer(), non_neg_integer()}, +      type() +   ) +   -> type(). +set_location (Location, Char) -> +   Char#character +   { +      location = Location +   }. + +-spec set_current_health (integer(), type()) -> type(). +set_current_health (Health, Char) -> +   Char#character +   { +      current_health = Health +   }. + +-spec set_is_active (boolean(), type()) -> type(). +set_is_active (Active, Char) -> +   Char#character +   { +      is_active = Active +   }. + +-spec set_is_defeated (boolean(), type()) -> type(). +set_is_defeated (Defeated, Char) -> +   Char#character +   { +      is_defeated = Defeated +   }. + +-spec set_armor_id (sh_armor:id(), type()) -> type(). +set_armor_id (ArmorID, Char) -> +   Char#character +   { +      armor_id = ArmorID +   }. + +-spec set_weapon_ids ({sh_weapon:id(), sh_weapon:id()}, type()) -> type(). +set_weapon_ids (WeaponIDs, Char) -> +   Char#character +   { +      weapon_ids = WeaponIDs +   }. + +-spec set_statistics +   ( +      sh_statistics:type(), +      type() +   ) +   -> type(). +set_statistics (Stats, Char) -> +   Char#character +   { +      statistics = Stats +   }. + +%%%% Utils +-spec random +   ( +      non_neg_integer(), +      non_neg_integer(), +      non_neg_integer(), +      non_neg_integer(), +      list({non_neg_integer(), non_neg_integer()}) +   ) +   -> type(). +random (ID, PlayerIX, BattlemapWidth, BattlemapHeight, ForbiddenLocations) -> +   Location = +      find_random_location(BattlemapWidth, BattlemapHeight, ForbiddenLocations), +   WeaponIDs = {sh_weapon:random_id(), sh_weapon:random_id()}, +   ArmorID = sh_armor:random_id(), +   Attributes = sh_attributes:random(), +   Statistics = sh_statistics:new(Attributes, WeaponIDs, ArmorID), +   IDAsListString = integer_to_list(ID), +   IDAsBinaryString = list_to_binary(IDAsListString), + +   #character +   { +      id = ID, +      player_ix = PlayerIX, +      name = list_to_binary("Char" ++ IDAsListString), +      rank = +         if +            ((ID rem 8) == 0) -> commander; +            ((ID rem 3) == 0) -> target; +            true -> optional +         end, +      icon = IDAsBinaryString, +      portrait = IDAsBinaryString, +      attributes = Attributes, +      weapon_ids = WeaponIDs, +      armor_id = ArmorID, +      statistics = Statistics, +      location = Location, +      current_health = sh_statistics:get_health(Statistics), +      is_active = false, +      is_defeated = false +   }. + +-spec get_rank_field() -> non_neg_integer(). +get_rank_field () -> #character.rank. +-spec get_statistics_field() -> non_neg_integer(). +get_statistics_field () -> #character.statistics. +-spec get_weapons_field() -> non_neg_integer(). +get_weapons_field () -> #character.weapon_ids. +-spec get_location_field() -> non_neg_integer(). +get_location_field () -> #character.location. +-spec get_current_health_field() -> non_neg_integer(). +get_current_health_field () -> #character.current_health. +-spec get_is_active_field() -> non_neg_integer(). +get_is_active_field () -> #character.is_active. +-spec get_is_defeated_field() -> non_neg_integer(). +get_is_defeated_field () -> #character.is_defeated. | 


