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Diffstat (limited to 'src/battle/query/btl_load.erl')
| -rw-r--r-- | src/battle/query/btl_load.erl | 159 | 
1 files changed, 159 insertions, 0 deletions
| diff --git a/src/battle/query/btl_load.erl b/src/battle/query/btl_load.erl new file mode 100644 index 0000000..7eac627 --- /dev/null +++ b/src/battle/query/btl_load.erl @@ -0,0 +1,159 @@ +-module(btl_load). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-include("../../../include/yaws_api.hrl"). + +-record +( +   input, +   { +      player_id :: btl_player:id(), +      session_token :: binary(), +      battle_id :: binary() +   } +). + +-record +( +   query_state, +   { +      battle :: btl_battle:type() +   } +). + +-type input() :: #input{}. +-type query_state() :: #query_state{}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export([out/1]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec parse_input (binary()) -> input(). +parse_input (Req) -> +   JSONReqMap = jiffy:decode(Req, [return_maps]), +   PlayerID = maps:get(<<"pid">>, JSONReqMap), +   SessionToken =  maps:get(<<"stk">>, JSONReqMap), +   BattleID = maps:get(<<"bid">>, JSONReqMap), + +   #input +   { +      player_id = PlayerID, +      session_token = SessionToken, +      battle_id = BattleID +   }. + +-spec fetch_data (input()) -> query_state(). +fetch_data (Input) -> +   PlayerID = Input#input.player_id, +   BattleID = Input#input.battle_id, + +   Battle = shr_timed_cache:fetch(battle_db, PlayerID, BattleID), + +   #query_state +   { +      battle = Battle +   }. + +-spec generate_reply(query_state(), input()) -> binary(). +generate_reply (QueryState, Input) -> +   PlayerID = Input#input.player_id, +   Battle = QueryState#query_state.battle, +   Players = btl_battle:get_players(Battle), + +   PlayerIX = +      shr_array_util:first +      ( +         fun (Player) -> +            (btl_player:get_id(Player) == PlayerID) +         end, +         Players +      ), + +   true = (PlayerIX >= 0), + +   SetTimeline = +      btl_set_timeline:generate +      ( +         btl_battle:get_encoded_last_turns_effects(Battle) +      ), + +   SetMap = btl_set_map:generate(btl_battle:get_map(Battle)), + +   AddCharList = +      array:sparse_to_list +      ( +         array:map +         ( +            fun (IX, Character) -> +               btl_add_char:generate(IX, Character, PlayerIX) +            end, +            btl_battle:get_characters(Battle) +         ) +      ), + +   AddWeaponList = +      lists:map +      ( +         fun (WeaponID) -> +            btl_add_weapon:generate(shr_weapon:from_id(WeaponID)) +         end, +         btl_battle:get_used_weapon_ids(Battle) +      ), + +   AddArmorList = +      lists:map +      ( +         fun (ArmorID) -> +            btl_add_armor:generate(shr_armor:from_id(ArmorID)) +         end, +         btl_battle:get_used_armor_ids(Battle) +      ), + +   AddTileList = +      lists:map +      ( +         fun (TileID) -> +            btl_add_tile:generate(btl_tile:from_id(TileID)) +         end, +         btl_battle:get_used_tile_ids(Battle) +      ), + +   OutputList = +      ( +         AddTileList +         ++ [SetTimeline, SetMap | AddWeaponList] +         ++ AddArmorList +         ++ AddCharList +      ), +   Output = jiffy:encode(OutputList), + +   Output. + +-spec handle (binary()) -> binary(). +handle (Req) -> +   Input = parse_input(Req), +   shr_security:assert_identity +   ( +      Input#input.player_id, +      Input#input.session_token +   ), +   shr_security:lock_queries(Input#input.player_id), +   QueryState = fetch_data(Input), +   shr_security:unlock_queries(Input#input.player_id), +   generate_reply(QueryState, Input). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +out(A) -> +   { +      content, +      "application/json; charset=UTF-8", +      handle(A#arg.clidata) +   }. | 


