| summaryrefslogtreecommitdiff | 
diff options
Diffstat (limited to 'src/battle/mechanic')
| -rw-r--r-- | src/battle/mechanic/action/btl_action_attack.erl | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle/mechanic/action/btl_action_attack.erl b/src/battle/mechanic/action/btl_action_attack.erl index 04becc8..62c58f8 100644 --- a/src/battle/mechanic/action/btl_action_attack.erl +++ b/src/battle/mechanic/action/btl_action_attack.erl @@ -24,7 +24,7 @@     )     -> {float(), integer(), integer()}.  roll_precision_modifier (Attributes, TargetAttributes, TargetLuck) -> -   TargetDodges = shr_attributes:get_dodges(TargetAttributes), +   TargetDodges = shr_attributes:get_dodge_chance(TargetAttributes),     Accuracy = shr_attributes:get_accuracy(Attributes),     MissChance = max(0, (TargetDodges - Accuracy)), @@ -48,7 +48,7 @@ roll_precision_modifier (Attributes, TargetAttributes, TargetLuck) ->     )     -> {float(), integer(), integer()}.  roll_critical_modifier (Attributes, Luck) -> -   CriticalHitChance = shr_attributes:get_critical_hits(Attributes), +   CriticalHitChance = shr_attributes:get_critical_hit_chance(Attributes),     {_Roll, IsSuccess, PositiveModifier, NegativeModifier} =        shr_roll:percentage_with_luck(CriticalHitChance, Luck), @@ -68,7 +68,7 @@ roll_critical_modifier (Attributes, Luck) ->     )     -> {boolean(), integer(), integer()}.  roll_parry (DefenderAttributes, DefenderLuck) -> -   DefenderParryChance = shr_attributes:get_parries(DefenderAttributes), +   DefenderParryChance = shr_attributes:get_parry_chance(DefenderAttributes),     {_Roll, IsSuccess, PositiveModifier, NegativeModifier} =        shr_roll:percentage_with_luck(DefenderParryChance, DefenderLuck), @@ -518,7 +518,7 @@ handle_attack_sequence              (                 btl_character:get_base_character(S0Character)              ), -         DoubleAttackChance = shr_attributes:get_double_hits(Attributes), +         DoubleAttackChance = shr_attributes:get_double_hit_chance(Attributes),           {_Roll, IsSuccessful, PositiveModifier, NegativeModifier} =              shr_roll:percentage_with_luck(DoubleAttackChance, S0PlayerLuck),  | 


