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Diffstat (limited to 'src/battle/mechanic/btl_turn_progression.erl')
| -rw-r--r-- | src/battle/mechanic/btl_turn_progression.erl | 38 | 
1 files changed, 18 insertions, 20 deletions
| diff --git a/src/battle/mechanic/btl_turn_progression.erl b/src/battle/mechanic/btl_turn_progression.erl index 6286cc1..ed181c5 100644 --- a/src/battle/mechanic/btl_turn_progression.erl +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -12,7 +12,6 @@        handle/1     ]  ). -  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -20,7 +19,7 @@     (        btl_battle:type()     ) -   -> {btl_battle:type(), ataxic:basic()}. +   -> {non_neg_integer(), btl_battle:type(), ataxic:basic()}.  prepare_player_turn_for_next_player (Battle) ->     Players = btl_battle:get_players(Battle),     CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle), @@ -36,16 +35,19 @@ prepare_player_turn_for_next_player (Battle) ->           Battle        ), -   {UpdatedBattle, BattleAtaxiaUpdate}. +   { +      btl_player_turn:get_player_ix(UpdatedPlayerTurn), +      UpdatedBattle, +      BattleAtaxiaUpdate +   }.  -spec reset_next_player_timeline     ( +      non_neg_integer(),        btl_battle:type()     ) -   -> {btl_battle:type(), btl_player:type(), ataxic:basic()}. -reset_next_player_timeline (Battle) -> -   NextPlayerTurn = btl_battle:get_current_player_turn(Battle), -   NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn), +   -> {btl_battle:type(), ataxic:basic()}. +reset_next_player_timeline (NextPlayerIX, Battle) ->     NextPlayer = btl_battle:get_player(NextPlayerIX, Battle),     {UpdatedNextPlayer, PlayerAtaxiaUpdate} = @@ -60,17 +62,16 @@ reset_next_player_timeline (Battle) ->           Battle        ), -   {UpdatedBattle, UpdatedNextPlayer, BattleAtaxiaUpdate}. +   {UpdatedBattle, BattleAtaxiaUpdate}.  -spec activate_next_players_characters     ( -      btl_battle:type(), -      btl_player:type() +      non_neg_integer(), +      btl_battle:type()     )     -> {btl_battle:type(), ataxic:basic()}. -activate_next_players_characters (Battle, NextPlayer) -> -   NextPlayerIX = btl_player:get_index(NextPlayer), +activate_next_players_characters (NextPlayerIX, Battle) ->     AllCharacters = btl_battle:get_characters(Battle),     {ResultingBattle, BattleAtaxicUpdates} = @@ -110,14 +111,14 @@ activate_next_players_characters (Battle, NextPlayer) ->  activate_next_player (Update) ->     {S0Update, Battle} = btl_character_turn_update:get_battle(Update), -   {S0Battle, BattleAtaxiaUpdate0} = +   {NextPlayerIX, S0Battle, BattleAtaxiaUpdate0} =        prepare_player_turn_for_next_player(Battle), -   {S1Battle, NextPlayer, BattleAtaxiaUpdate1} = -      reset_next_player_timeline(S0Battle), +   {S1Battle, BattleAtaxiaUpdate1} = +      reset_next_player_timeline(NextPlayerIX, S0Battle),     {S2Battle, BattleAtaxiaUpdate2} = -      activate_next_players_characters(S1Battle, NextPlayer), +      activate_next_players_characters(NextPlayerIX, S1Battle),     S1Update =        btl_character_turn_update:ataxia_set_battle @@ -138,10 +139,7 @@ activate_next_player (Update) ->     S2Update =        btl_character_turn_update:add_to_timeline        ( -         btl_turn_result:new_player_turn_started -         ( -            btl_player:get_index(NextPlayer) -         ), +         btl_turn_result:new_player_turn_started(NextPlayerIX),           S1Update        ), | 


