| summaryrefslogtreecommitdiff | 
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Diffstat (limited to 'src/battle/game-logic')
| -rw-r--r-- | src/battle/game-logic/btl_next_turn.erl | 20 | ||||
| -rw-r--r-- | src/battle/game-logic/btl_turn_actions.erl | 26 | ||||
| -rw-r--r-- | src/battle/game-logic/btl_victory.erl | 16 | 
3 files changed, 31 insertions, 31 deletions
| diff --git a/src/battle/game-logic/btl_next_turn.erl b/src/battle/game-logic/btl_next_turn.erl index 82eec98..9ed4926 100644 --- a/src/battle/game-logic/btl_next_turn.erl +++ b/src/battle/game-logic/btl_next_turn.erl @@ -17,7 +17,7 @@  %% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  -spec set_player_turn_to_next (btl_battle:type()) -   -> {btl_battle:type(), sh_db_query:op()}. +   -> {btl_battle:type(), shr_db_query:op()}.  set_player_turn_to_next (Battle) ->     Players = btl_battle:get_players(Battle),     CurrentPlayerTurn = btl_battle:get_current_player_turn(Battle), @@ -27,7 +27,7 @@ set_player_turn_to_next (Battle) ->     UpdatedBattle = btl_battle:set_current_player_turn(NextPlayerTurn, Battle),     DBQuery = -      sh_db_query:set_field +      shr_db_query:set_field        (           btl_battle:get_current_player_turn_field(),           NextPlayerTurn @@ -36,7 +36,7 @@ set_player_turn_to_next (Battle) ->     {UpdatedBattle, DBQuery}.  -spec reset_next_player_timeline (btl_battle:type()) -   -> {btl_battle:type(), btl_player:type(), sh_db_query:op()}. +   -> {btl_battle:type(), btl_player:type(), shr_db_query:op()}.  reset_next_player_timeline (Battle) ->     NextPlayerTurn = btl_battle:get_current_player_turn(Battle),     NextPlayerIX = btl_player_turn:get_player_ix(NextPlayerTurn), @@ -47,24 +47,24 @@ reset_next_player_timeline (Battle) ->        btl_battle:set_player(NextPlayerIX, UpdatedNextPlayer, Battle),     DBQuery = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_players_field(),           NextPlayerIX, -         [ sh_db_query:set_field(btl_player:get_timeline_field(), []) ] +         [ shr_db_query:set_field(btl_player:get_timeline_field(), []) ]        ),     {UpdatedBattle, UpdatedNextPlayer, DBQuery}.  -spec activate_next_players_characters (btl_battle:type(), btl_player:type()) -   -> {btl_battle:type(), list(sh_db_query:op())}. +   -> {btl_battle:type(), list(shr_db_query:op())}.  activate_next_players_characters (Battle, NextPlayer) ->     NextPlayerIX = btl_player:get_index(NextPlayer),     Characters = btl_battle:get_characters(Battle),     {UpdatedCharacters, ModifiedIXs} = -      sh_array_util:mapiff +      shr_array_util:mapiff        (           fun (Character) ->              (btl_character:get_player_index(Character) == NextPlayerIX) @@ -79,12 +79,12 @@ activate_next_players_characters (Battle, NextPlayer) ->        lists:map        (           fun (IX) -> -            sh_db_query:update_indexed +            shr_db_query:update_indexed              (                 btl_battle:get_characters_field(),                 IX,                 [ -                  sh_db_query:set_field +                  shr_db_query:set_field                    (                       btl_character:get_is_active_field(),                       true @@ -143,7 +143,7 @@ requires_update (Update) ->     Battle = btl_character_turn_data:get_battle(Data),     Characters = btl_battle:get_characters(Battle), -   sh_array_util:none(fun btl_character:get_is_active/1, Characters). +   shr_array_util:none(fun btl_character:get_is_active/1, Characters).  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% diff --git a/src/battle/game-logic/btl_turn_actions.erl b/src/battle/game-logic/btl_turn_actions.erl index 21205ac..e7153f9 100644 --- a/src/battle/game-logic/btl_turn_actions.erl +++ b/src/battle/game-logic/btl_turn_actions.erl @@ -33,7 +33,7 @@ handle_switch_weapon (Update) ->     UpdatedWeaponIDs = {SecondaryWeaponID, PrimaryWeaponID},     UpdatedCharacterStatistics = -      sh_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID), +      shr_statistics:new(CharacterAttributes, UpdatedWeaponIDs, ArmorID),     UpdatedCharacter =        btl_character:set_statistics        ( @@ -44,17 +44,17 @@ handle_switch_weapon (Update) ->     TimelineItem = btl_turn_result:new_character_switched_weapons(CharacterIX),     DBQuery = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_characters_field(),           CharacterIX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_weapons_field(),                 UpdatedWeaponIDs              ), -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_statistics_field(),                 UpdatedCharacterStatistics @@ -117,7 +117,7 @@ assert_character_can_move (Data, Cost) ->     Character = btl_character_turn_data:get_character(Data),     CharacterStatistics = btl_character:get_statistics(Character),     CharacterMovementPoints = -      sh_statistics:get_movement_points(CharacterStatistics), +      shr_statistics:get_movement_points(CharacterStatistics),     true = (Cost =< CharacterMovementPoints), @@ -143,12 +143,12 @@ commit_move (Update, Path, NewLocation) ->        btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation),     DBQuery = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_characters_field(),           CharacterIX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_location_field(),                 NewLocation @@ -258,8 +258,8 @@ get_attack_sequence (Character, TargetCharacter) ->     {AttackingWeaponID, _} = btl_character:get_weapon_ids(Character),     {DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter), -   AttackingWeapon = sh_weapon:from_id(AttackingWeaponID), -   DefendingWeapon = sh_weapon:from_id(DefendingWeaponID), +   AttackingWeapon = shr_weapon:from_id(AttackingWeaponID), +   DefendingWeapon = shr_weapon:from_id(DefendingWeaponID),     btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). @@ -312,12 +312,12 @@ handle_attack (BattleAction, Update) ->        ),     DBQuery0 = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_characters_field(),           TargetIX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_current_health_field(),                 RemainingDefenderHealth @@ -326,12 +326,12 @@ handle_attack (BattleAction, Update) ->        ),     DBQuery1 = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_characters_field(),           CharacterIX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_current_health_field(),                 RemainingAttackerHealth diff --git a/src/battle/game-logic/btl_victory.erl b/src/battle/game-logic/btl_victory.erl index eef42ad..5611302 100644 --- a/src/battle/game-logic/btl_victory.erl +++ b/src/battle/game-logic/btl_victory.erl @@ -23,7 +23,7 @@        array:array(btl_character:type())     ) -> {array:array(btl_character:type()), list(non_neg_integer())}.  mark_players_characters_as_defeated (PlayerIX, Characters) -> -   sh_array_util:mapiff +   shr_array_util:mapiff     (        fun (Character) ->           (btl_character:get_player_index(Character) == PlayerIX) @@ -43,12 +43,12 @@ mark_players_characters_as_defeated (PlayerIX, Characters) ->  add_db_query_to_mark_character_as_defeated (IX, Update) ->     btl_character_turn_update:add_to_db     ( -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_characters_field(),           IX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_character:get_is_defeated_field(),                 true @@ -88,12 +88,12 @@ handle_player_defeat (PlayerIX, Update) ->     S2Update = btl_character_turn_update:set_data(UpdatedData, S1Update),     DBQuery = -      sh_db_query:update_indexed +      shr_db_query:update_indexed        (           btl_battle:get_players_field(),           PlayerIX,           [ -            sh_db_query:set_field +            shr_db_query:set_field              (                 btl_player:get_is_active_field(),                 false @@ -129,7 +129,7 @@ actually_handle_character_lost_health (CharIX, Update) ->        optional ->           %% Let's not assume there is a commander           StillHasAliveChar = -            sh_array_util:any_indexed +            shr_array_util:any_indexed              (                 fun (IX, Char) ->                    ( @@ -150,7 +150,7 @@ actually_handle_character_lost_health (CharIX, Update) ->        target ->           StillHasAliveChar = -            sh_array_util:any_indexed +            shr_array_util:any_indexed              (                 fun (IX, Char) ->                    ( @@ -188,7 +188,7 @@ handle_character_lost_health (CharIX, _Health, Update) ->     S2Update = actually_handle_character_lost_health(CharIX, S1Update),     S2Data = btl_character_turn_update:get_data(S2Update), -   S3Data = btl_character_turn_data:refresh_character(S2Data), +   S3Data = btl_character_turn_data:refreshr_character(S2Data),     S3Update = btl_character_turn_update:set_data(S3Data, S2Update),     S3Update. | 


