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Diffstat (limited to 'src/battle/game-logic/btl_turn_actions_move.erl')
| -rw-r--r-- | src/battle/game-logic/btl_turn_actions_move.erl | 26 | 
1 files changed, 16 insertions, 10 deletions
| diff --git a/src/battle/game-logic/btl_turn_actions_move.erl b/src/battle/game-logic/btl_turn_actions_move.erl index 5669b75..1485094 100644 --- a/src/battle/game-logic/btl_turn_actions_move.erl +++ b/src/battle/game-logic/btl_turn_actions_move.erl @@ -61,10 +61,9 @@ get_path_cost_and_destination (Data, Path) ->     )     -> 'ok'.  assert_character_can_move (Data, Cost) -> -   Character = btl_character_turn_data:get_character(Data), -   CharacterStatistics = btl_character:get_statistics(Character), -   CharacterMovementPoints = -      shr_statistics:get_movement_points(CharacterStatistics), +   CharacterData = btl_character_turn_data:get_character_current_data(Data), +   CharacterStats= btl_character_current_data:get_statistics(CharacterData), +   CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStats),     true = (Cost =< CharacterMovementPoints), @@ -72,19 +71,24 @@ assert_character_can_move (Data, Cost) ->  -spec commit_move     ( +      btl_character_current_data:type(),        btl_character_turn_update:type(),        list(btl_direction:type()),        btl_location:type()     )     -> btl_character_turn_update:type(). -commit_move (Update, Path, NewLocation) -> +commit_move (PreviousCurrentData, Update, Path, NewLocation) ->     Data = btl_character_turn_update:get_data(Update),     Character = btl_character_turn_data:get_character(Data),     CharacterIX = btl_character_turn_data:get_character_ix(Data),     UpdatedCharacter = btl_character:set_location(NewLocation, Character), +   S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data), +   S1Data = btl_character_turn_data:refresh_character_current_data(S0Data), -   UpdatedData = btl_character_turn_data:set_character(UpdatedCharacter, Data), +   S0Update = btl_character_turn_update:set_data(S1Data, Update), +   S1Update = +      btl_turn_actions:handle_max_health_changes(PreviousCurrentData, S0Update),     TimelineItem =        btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), @@ -103,15 +107,15 @@ commit_move (Update, Path, NewLocation) ->           ]        ), -   S0Update = +   S2Update =        btl_character_turn_update:add_to_timeline        (           TimelineItem,           DBQuery, -         Update +         S1Update        ), -   btl_character_turn_update:set_data(UpdatedData, S0Update). +   S2Update.  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -124,9 +128,11 @@ commit_move (Update, Path, NewLocation) ->     -> btl_character_turn_update:type().  handle (BattleAction, Update) ->     Data = btl_character_turn_update:get_data(Update), +   CharacterCurrentData = +      btl_character_turn_data:get_character_current_data(Data),     Path = btl_battle_action:get_path(BattleAction),     {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path),     assert_character_can_move(Data, PathCost), -   commit_move(Update, Path, NewLocation). +   commit_move(CharacterCurrentData, Update, Path, NewLocation). | 


