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Diffstat (limited to 'src/battle/btl_shim.erl')
| -rw-r--r-- | src/battle/btl_shim.erl | 183 | 
1 files changed, 183 insertions, 0 deletions
diff --git a/src/battle/btl_shim.erl b/src/battle/btl_shim.erl new file mode 100644 index 0000000..07d5854 --- /dev/null +++ b/src/battle/btl_shim.erl @@ -0,0 +1,183 @@ +-module(btl_shim). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-export([generate_random_battle/0]). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +-spec generate_random_characters +   ( +      non_neg_integer(), +      non_neg_integer(), +      non_neg_integer(), +      non_neg_integer(), +      btl_battlemap:type(), +      list(btl_location:type()), +      list(btl_character:type()) +   ) +   -> list(btl_character:type()). +generate_random_characters +( +   0, +   0, +   _CharactersPerPlayer, +   _TotalCharacterCount, +   _Battlemap, +   _ForbiddenLocations, +   Result +) -> +   Result; +generate_random_characters +( +   MaxPlayerIX, +   0, +   CharactersPerPlayer, +   TotalCharacterCount, +   Battlemap, +   ForbiddenLocations, +   Result +) -> +   generate_random_characters +   ( +      (MaxPlayerIX - 1), +      CharactersPerPlayer, +      CharactersPerPlayer, +      TotalCharacterCount, +      Battlemap, +      ForbiddenLocations, +      Result +   ); +generate_random_characters +( +   MaxPlayerIX, +   PlayerCharacterCount, +   CharactersPerPlayer, +   TotalCharacterCount, +   Battlemap, +   ForbiddenLocations, +   Result +) -> +   NewCharacter = +      btl_character:random +      ( +         TotalCharacterCount, +         MaxPlayerIX, +         btl_battlemap:get_width(Battlemap), +         btl_battlemap:get_height(Battlemap), +         ForbiddenLocations +      ), +   Character = +      case MaxPlayerIX of +         0 -> btl_character:set_is_active(true, NewCharacter); +         _ -> NewCharacter +      end, + +   generate_random_characters +   ( +      MaxPlayerIX, +      (PlayerCharacterCount - 1), +      CharactersPerPlayer, +      (TotalCharacterCount + 1), +      Battlemap, +      [btl_character:get_location(Character)|ForbiddenLocations], +      [Character|Result] +   ). +-spec demo_map () -> list(non_neg_integer()). +demo_map () -> +   [ +      2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, +      2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 2, +      2, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2, +      2, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 2, +      2, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 0, 0, 0, 1, 2, +      2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8, 6, 6, 6, 6, 9, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 2, +      2, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 2, +      2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 2, +      2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 2, +      2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, +      2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 2, 1, 1, 0, 1, 2, +      2, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 4, 3, 3, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 2, +      2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 4, 3, 3, 3, 3, 5, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 2, +      2, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0,11, 7, 7, 7, 7,10, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 2, +      2, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, +      2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 8, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 1, 2, +      2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, +      2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 2, 0, 2, +      2, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 1, 1, 0, 0, 0, 0, 2, +      2, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 5, 0, 0, 1, 1, 0, 1, 0, 2, +      2, 0, 0, 0, 1, 2, 2, 0, 0, 0, 0, 8, 6, 6,16,15, 7, 7, 7, 7, 7, 7, 7,10, 0, 0, 1, 2, 0, 1, 0, 2, +      2, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 4, 3, 3, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2, +      2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 8,16, 3, 3, 3, 5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 2, +      2, 1, 0, 1, 1, 0, 0, 0, 1, 1, 4, 3, 3, 3, 3, 5, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, +      2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3,15, 7, 7,10, 0, 1, 1, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 1, 2, +      2, 0, 0, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 8, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 1, 2, +      2, 1, 0, 0, 0, 0, 0, 0, 0, 2, 4, 3,17,16, 3, 3, 5, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 2, +      2, 0, 0, 1, 0, 0, 1, 1, 0, 1, 4, 3,15, 7, 7, 7,10, 0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 1, 2, +      2, 1, 1, 0, 0, 1, 0, 0, 0, 0, 4, 3, 5, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 2, +      2, 1, 1, 1, 0, 1, 0, 1, 0, 1, 4, 3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 2, +      6, 6, 6, 6, 6, 6, 6, 6, 6, 6,16, 3,17, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, +      3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 +   ]. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec generate_random_battle () -> btl_battle:type(). +generate_random_battle () -> +   %BattlemapWidth = 32, % sh_roll:between(16, 32), +   %BattlemapHeight = 32, %sh_roll:between(16, 32), +   %Battlemap = btl_battlemap:random(0, BattlemapWidth, BattlemapHeight), +   Battlemap = btl_battlemap:from_list(0, 32, 32, demo_map()), +   Characters = generate_random_characters(1, 8, 8, 0, Battlemap, [], []), +   PlayersAsList = [btl_player:new(0, 8, <<"0">>), btl_player:new(1, 0, <<"1">>)], + +   {UsedWeaponIDs, UsedArmorIDs} = +      lists:foldl +      ( +         fun (Character, {UWIDs, UAIDs}) -> +            {MWpID, SWpID} = btl_character:get_weapon_ids(Character), +            AID = btl_character:get_armor_id(Character), +            { +               sets:add_element(MWpID, sets:add_element(SWpID, UWIDs)), +               sets:add_element(AID, UAIDs) +            } +         end, +         {sets:new(), sets:new()}, +         Characters +      ), + +   UsedTileIDs = +      array:sparse_foldl +      ( +         fun (_IX, TileClassID, CurrentTileIDs) -> +            sets:add_element +            ( +               btl_tile:class_id_to_type_id(TileClassID), +               CurrentTileIDs +            ) +         end, +         sets:new(), +         btl_battlemap:get_tile_class_ids(Battlemap) +      ), + +   Battle = +      btl_battle:new +      ( +         <<"0">>, +         PlayersAsList, +         Battlemap, +         Characters, +         sets:to_list(UsedWeaponIDs), +         sets:to_list(UsedArmorIDs), +         sets:to_list(UsedTileIDs) +      ), + +   Battle.  | 


