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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-02-23 11:35:45 +0100 | 
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| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-02-23 11:35:45 +0100 | 
| commit | acf9e9f1eb880ffb8ab918c40724eda566aefcc7 (patch) | |
| tree | efa3dd6c88d7970632fbe44f322d03b983b02768 /src/struct/weapon.erl | |
| parent | 43e38e5fc54fd58e8230b2b5198b6d8cb625803c (diff) | |
Starting a big refactoring...
Diffstat (limited to 'src/struct/weapon.erl')
| -rw-r--r-- | src/struct/weapon.erl | 287 | 
1 files changed, 287 insertions, 0 deletions
| diff --git a/src/struct/weapon.erl b/src/struct/weapon.erl new file mode 100644 index 0000000..add445a --- /dev/null +++ b/src/struct/weapon.erl @@ -0,0 +1,287 @@ +-module(weapon). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-record +( +   weapon, +   { +      id, +      name, +      range_type, +      range_mod, +      damage_type, +      damage_mod +   } +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( +   [ +      get_id/1 +   ] +). + +-export +( +   [ +      from_id/1, +      get_ranges/1, +      get_damages/1 +   ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +ranges_of_type (ranged, long) -> {2, 6}; +ranges_of_type (ranged, short) -> {1, 4}; +ranges_of_type (melee, long) -> {0, 2}; +ranges_of_type (melee, short) -> {0, 1}. + +damages_of_type (ranged, heavy) -> {10, 25}; +damages_of_type (ranged, light) -> {5, 20}; +damages_of_type (melee, heavy) -> {20, 35}; +damages_of_type (melee, light) -> {15, 30}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +get_id (Wp) -> Wp#weapon.id. + +get_ranges (Wp) -> +   ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). +get_damages (Wp) -> +   damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). + +from_id (0) -> +   #weapon{ +      id = 0, +      name = "None", +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light +   }; +from_id (1) -> +   #weapon{ +      id = 1, +      name = "Dagger", +      range_type = melee, +      range_mod = short, +      damage_type = slash, +      damage_mod = light +   }; +from_id (2) -> +   #weapon{ +      id = 2, +      name = "Sword", +      range_type = melee, +      range_mod = short, +      damage_type = slash, +      damage_mod = heavy +   }; +from_id (3) -> +   #weapon{ +      id = 3, +      name = "Claymore", +      range_type = melee, +      range_mod = long, +      damage_type = slash, +      damage_mod = light +   }; +from_id (4) -> +   #weapon{ +      id = 4, +      name = "Bardiche", +      range_type = melee, +      range_mod = long, +      damage_type = slash, +      damage_mod = heavy +   }; +from_id (5) -> +   #weapon{ +      id = 5, +      name = "Stiletto", +      range_type = melee, +      range_mod = short, +      damage_type = pierce, +      damage_mod = light +   }; +from_id (6) -> +   #weapon{ +      id = 6, +      name = "Pickaxe", +      range_type = melee, +      range_mod = short, +      damage_type = pierce, +      damage_mod = heavy +   }; +from_id (7) -> +   #weapon{ +      id = 7, +      name = "Rapier", +      range_type = melee, +      range_mod = long, +      damage_type = pierce, +      damage_mod = light +   }; +from_id (8) -> +   #weapon{ +      id = 8, +      name = "Pike", +      range_type = melee, +      range_mod = long, +      damage_type = pierce, +      damage_mod = heavy +   }; +from_id (9) -> +   #weapon{ +      id = 9, +      name = "Club", +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light +   }; +from_id (10) -> +   #weapon{ +      id = 10, +      name = "Mace", +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = heavy +   }; +from_id (11) -> +   #weapon{ +      id = 11, +      name = "Staff", +      range_type = melee, +      range_mod = long, +      damage_type = blunt, +      damage_mod = light +   }; +from_id (12) -> +   #weapon{ +      id = 12, +      name = "War Hammer", +      range_type = melee, +      range_mod = long, +      damage_type = blunt, +      damage_mod = heavy +   }; +from_id (13) -> +   #weapon{ +      id = 13, +      name = "Short Bow (Broadhead)", +      range_type = ranged, +      range_mod = short, +      damage_type = slash, +      damage_mod = light +   }; +from_id (14) -> +   #weapon{ +      id = 14, +      name = "Short Bow (Blunt)", +      range_type = ranged, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light +   }; +from_id (15) -> +   #weapon{ +      id = 15, +      name = "Short Bow (Bodkin Point)", +      range_type = ranged, +      range_mod = short, +      damage_type = pierce, +      damage_mod = light +   }; +from_id (16) -> +   #weapon{ +      id = 16, +      name = "Long Bow (Broadhead)", +      range_type = ranged, +      range_mod = long, +      damage_type = slash, +      damage_mod = light +   }; +from_id (17) -> +   #weapon{ +      id = 17, +      name = "Long Bow (Blunt)", +      range_type = ranged, +      range_mod = long, +      damage_type = blunt, +      damage_mod = light +   }; +from_id (18) -> +   #weapon{ +      id = 18, +      name = "Long Bow (Bodkin Point)", +      range_type = ranged, +      range_mod = long, +      damage_type = pierce, +      damage_mod = light +   }; +from_id (19) -> +   #weapon{ +      id = 19, +      name = "Crossbow (Broadhead)", +      range_type = ranged, +      range_mod = short, +      damage_type = slash, +      damage_mod = heavy +   }; +from_id (20) -> +   #weapon{ +      id = 20, +      name = "Crossbow (Blunt)", +      range_type = ranged, +      range_mod = short, +      damage_type = blunt, +      damage_mod = heavy +   }; +from_id (21) -> +   #weapon{ +      id = 21, +      name = "Crossbow (Bodkin Point)", +      range_type = ranged, +      range_mod = short, +      damage_type = pierce, +      damage_mod = heavy +   }; +from_id (22) -> +   #weapon{ +      id = 22, +      name = "Arbalest (Broadhead)", +      range_type = ranged, +      range_mod = long, +      damage_type = slash, +      damage_mod = heavy +   }; +from_id (23) -> +   #weapon{ +      id = 23, +      name = "Arbalest (Blunt)", +      range_type = ranged, +      range_mod = long, +      damage_type = blunt, +      damage_mod = heavy +   }; +from_id (24) -> +   #weapon{ +      id = 24, +      name = "Arbalest (Bodkin Point)", +      range_type = ranged, +      range_mod = long, +      damage_type = pierce, +      damage_mod = heavy +   }. | 


