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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-04-10 13:01:12 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-04-10 13:01:12 +0200 | 
| commit | 1001c3f6cfefd880c1721f2b80c1795197d05365 (patch) | |
| tree | 8696137b5684547b80129d308bc854a7e74fa0b0 /src/struct/character.erl | |
| parent | d7032b408c5f66a3cb62c44cf0953abe48c39ef9 (diff) | |
Changing how the server services are organized...
Diffstat (limited to 'src/struct/character.erl')
| -rw-r--r-- | src/struct/character.erl | 133 | 
1 files changed, 0 insertions, 133 deletions
| diff --git a/src/struct/character.erl b/src/struct/character.erl deleted file mode 100644 index 8e1099e..0000000 --- a/src/struct/character.erl +++ /dev/null @@ -1,133 +0,0 @@ --module(character). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --type id() :: non_neg_integer(). - --record -( -   character, -   { -      id :: id(), -      owner_id :: player:id(), -      name :: binary(), -      icon :: binary(), -      portrait :: binary(), -      attributes :: attributes:struct(), -      statistics :: statistics:struct(), -      weapon_ids :: {weapon:id(), weapon:id()} -   } -). - --opaque struct() :: #character{}. - --export_type([struct/0, id/0]). -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( -   [ -      get_id/1, -      get_owner_id/1, -      get_name/1, -      get_icon/1, -      get_portrait/1, -      get_attributes/1, -      get_statistics/1, -      get_weapon_ids/1, - -      set_weapon_ids/2, -      set_statistics/2 -   ] -). - --export -( -   [ -      random/2 -   ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (struct()) -> id(). -get_id (Char) -> Char#character.id. - --spec get_owner_id (struct()) -> player:id(). -get_owner_id (Char) -> Char#character.owner_id. - --spec get_name (struct()) -> binary(). -get_name (Char) -> Char#character.name. - --spec get_icon (struct()) -> binary(). -get_icon (Char) -> Char#character.icon. - --spec get_portrait (struct()) -> binary(). -get_portrait (Char) -> Char#character.portrait. - --spec get_attributes (struct()) -> attributes:struct(). -get_attributes (Char) -> Char#character.attributes. - --spec get_weapon_ids (struct()) -> {weapon:id(), weapon:id()}. -get_weapon_ids (Char) -> Char#character.weapon_ids. - --spec get_statistics (struct()) -> statistics:struct(). -get_statistics (Char) -> Char#character.statistics. - --spec set_weapon_ids -   ( -      {weapon:id(), weapon:id()}, -      struct() -   ) -   -> struct(). -set_weapon_ids (WeaponIDs, Char) -> -   Char#character -   { -      weapon_ids = WeaponIDs -   }. - --spec set_statistics -   ( -      statistics:struct(), -      struct() -   ) -   -> struct(). -set_statistics (Stats, Char) -> -   Char#character -   { -      statistics = Stats -   }. - --spec random -   ( -      non_neg_integer(), -      player:id() -   ) -   -> struct(). -random (ID, OwnerID) -> -   WeaponIDs = {weapon:random_id(), weapon:random_id()}, -   Attributes = attributes:random(), -   Statistics = statistics:new(Attributes, WeaponIDs), -   IDAsListString = integer_to_list(ID), -   IDAsBinaryString = list_to_binary(IDAsListString), - -   #character -   { -      id = ID, -      owner_id = OwnerID, -      name = list_to_binary("Char" ++ IDAsListString), -      icon = IDAsBinaryString, -      portrait = IDAsBinaryString, -      attributes = Attributes, -      weapon_ids = WeaponIDs, -      statistics = Statistics -   }. | 


