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| author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-03-02 15:43:23 +0100 | 
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| committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-03-02 15:43:23 +0100 | 
| commit | dc119102df0076e45ee6c484e361c3fff3e6e2dd (patch) | |
| tree | ff9d0ad5787ceac83decf5066e9969ea01388a45 /src/struct/battlemap_instance.erl | |
| parent | 45434f444962ef9c852e8122fe86ae65c9c49436 (diff) | |
Still working on it...
Diffstat (limited to 'src/struct/battlemap_instance.erl')
| -rw-r--r-- | src/struct/battlemap_instance.erl | 196 | 
1 files changed, 0 insertions, 196 deletions
| diff --git a/src/struct/battlemap_instance.erl b/src/struct/battlemap_instance.erl deleted file mode 100644 index c3b411b..0000000 --- a/src/struct/battlemap_instance.erl +++ /dev/null @@ -1,196 +0,0 @@ --module(battlemap_instance). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --opaque id() :: binary(). - --record -( -   battlemap_instance, -   { -      id :: id(), -      battlemap :: battlemap:struct(), -      character_instances :: array:array(character_instance:struct()), -      player_ids :: array:array(player:id()), -      current_player_turn :: player_turn:struct(), -      last_turns_effects :: list(any()) -   } -). - --opaque struct() :: #battlemap_instance{}. - --export_type([struct/0, id/0]). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --export -( -   [ -      get_id/1, -      get_battlemap/1, -      get_character_instances/1, -      get_player_ids/1, -      get_current_player_turn/1, -      get_last_turns_effects/1, - -      set_battlemap/2, -      set_character_instances/2, -      set_player_ids/2, -      set_current_player_turn/2, -      set_last_turns_effects/2 -   ] -). - --export -( -   [ -      random/4 -   ] -). - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%% Accessors --spec get_id (struct()) -> id(). -get_id (BattlemapInstance) -> BattlemapInstance#battlemap_instance.id. - --spec get_battlemap (struct()) -> battlemap:struct(). -get_battlemap (BattlemapInstance) -> -   BattlemapInstance#battlemap_instance.battlemap. - --spec get_character_instances (struct()) -> -   array:array(character_instance:struct()). -get_character_instances (BattlemapInstance) -> -   BattlemapInstance#battlemap_instance.character_instances. - --spec get_player_ids (struct()) -> array:array(player:id()). -get_player_ids (BattlemapInstance) -> -   BattlemapInstance#battlemap_instance.player_ids. - --spec get_current_player_turn (struct()) -> player_turn:struct(). -get_current_player_turn (BattlemapInstance) -> -   BattlemapInstance#battlemap_instance.current_player_turn. - --spec get_last_turns_effects (struct()) -> list(any()). -get_last_turns_effects (BattlemapInstance) -> -   BattlemapInstance#battlemap_instance.last_turns_effects. - --spec set_battlemap (battlemap:struct(), struct()) -> struct(). -set_battlemap (Battlemap, BattlemapInstance) -> -   BattlemapInstance#battlemap_instance -   { -      battlemap = Battlemap -   }. - --spec set_character_instances -   ( -      array:array(character_instance:struct()), -      struct() -   ) -   -> struct(). -set_character_instances (CharacterInstances, BattlemapInstance) -> -   BattlemapInstance#battlemap_instance -   { -      character_instances = CharacterInstances -   }. - --spec set_player_ids -   ( -      array:array(player:id()), -      struct() -   ) -   -> struct(). -set_player_ids (Players, BattlemapInstance) -> -   BattlemapInstance#battlemap_instance -   { -      player_ids = Players -   }. - --spec set_current_player_turn -   ( -      player_turn:struct(), -      struct() -   ) -   -> struct(). -set_current_player_turn (PlayerTurn, BattlemapInstance) -> -   BattlemapInstance#battlemap_instance -   { -      current_player_turn = PlayerTurn -   }. - --spec set_last_turns_effects -   ( -      list(any()), -      struct() -   ) -   -> struct(). -set_last_turns_effects (Effects, BattlemapInstance) -> -   BattlemapInstance#battlemap_instance -   { -      last_turns_effects = Effects -   }. - --spec random -   ( -      id(), -      list(player:id()), -      battlemap:struct(), -      list(character:struct()) -   ) -   -> struct(). -random (ID, PlayersAsList, Battlemap, Characters) -> -   BattlemapWidth = battlemap:get_width(Battlemap), -   BattlemapHeight = battlemap:get_height(Battlemap), -   {CharacterInstancesAsList, _ForbiddenLocations} = -      lists:mapfoldl -      ( -         fun (Character, ForbiddenLocations) -> -            CharacterOwner = character:get_owner_id(Character), -            NewCharacterInstance = -               character_instance:random -               ( -                  Character, -                  BattlemapWidth, -                  BattlemapHeight, -                  ForbiddenLocations -               ), -            NewCharacterInstanceActive = -               case CharacterOwner of -                  <<"0">> -> -                     character_instance:set_is_active -                     ( -                        true, -                        NewCharacterInstance -                     ); - -                  _ -> -                     NewCharacterInstance -               end, -            NewCharacterInstanceLocation = -               character_instance:get_location(NewCharacterInstanceActive), -            { -               NewCharacterInstanceActive, -               [NewCharacterInstanceLocation|ForbiddenLocations] -            } -         end, -         [], -         Characters -      ), - -   #battlemap_instance -   { -      id = ID, -      battlemap = Battlemap, -      character_instances = array:from_list(CharacterInstancesAsList), -      player_ids = array:from_list(PlayersAsList), -      current_player_turn = player_turn:new(0, 0), -      last_turns_effects = [] -   }. | 


